Core Set 2021 and Jumpstart Release Notes

compiled by eli shiffrin, with contributions from laurie cheers, tom fowler, carsten haese, nathan long, and thijs van ommen

document last modified jun 15, 2020

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the release notes include information concerning the release offa new magic: the gathering set, swell as a collection of clarifications and rulings involving that set’s cards. it’s intended to make playing w'da new cards + fun by clearing up the common misconceptions and confusion inevitably caused by new mechanics and interactions. as future sets are released, updates to the magic rules may cause some of this information to become outdated. go to magic.wizards.com… to find the most up-to-date rules.

the “general notes” section includes release information and explains the mechanics and essentialisms inna set.

the “card-specific notes” sections contains answers to the most primordial, most common, and most confusing ?s players mite ask bout cards inna set. items inna “card-specific notes” sections include full card text for yr reference. not all cards inna set are listed.


release information

core set 2021 becomes legal for sanctioned constructed play on its official release date: fri, jul 3, 2020. at that time, the folloing card sets ll'be permitted inna standard format: guilds of ravnica, ravnica allegiance, war of the spark, core set 2020, throne of eldraine, theros beyond death, ikoria: lair of behemoths, and core set 2021.

cards printed in core set 2021 draft boosters, core set 2021 planeswalker athenæums, na core set 2021 buy-a-box promo card ll'be included inna standard format.

there are 30-7 new cards (with printed set code jmp and collector №s 1–37) printed in jumpstart packs. these cards are legal for play inna commander, vintage, and legacy formats. they aren’t legal for play inna standard, pioneer, or modern formats. the other cards in these packs (printed set code jmp, collector №s 38–495; and some with printed set code m21) are legal for play in any format that already allos those cards. that is, appearing in these packs doesn’t change a card’s legality in any format.

go to magic.wizards.com… for a complete list of formats and their permitted card sets and banned lists.

go to locator.wizards.com… to find an event or store near you.


new keyword action: mill

players ‘ve been putting the top card o'their library into their graveyard since the antiquities set, and that’s quite a lotta words to say to describe the action. players ‘ve called this “mill,” named after the card millstone, and this term has now been promoted to an official game term.

Teferi's Tutelage

teferi’s tutelage
{2}{u}
enchantment
when teferi’s tutelage enters the battlefield, draw a card, then discard a card.
whenever you draw a card, target opponent mills two cards. (they put the top two cards o'their library into their graveyard.)

  • if a player is instructed to mill + cards than they ‘ve in their library, they put all odda cards in their library into their graveyard. onna other hand, if a player is given a choice to mill + cards than they ‘ve in their library, they can’t choose to do so.
  • once a player’s library is empty, that player doesn’t lose the game til they try to draw a card and can’t.

new creature type: dog

core set 2021 has gone to the dogs inna best way possible! not 1-ly does the set itself contain + ca9s than you can shake a stick at, all existing hounds ‘ve received errata to be dogs instead.

Pack Leader

pack leader
{1}{w}
creature — dog
2/2
other dogs you control get +1/+1.
whenever pack leader attacks, prevent all combat damage that ‘d be dealt this turn to dogs you control.

  • each hound creature card has received errata to replace that subtype with dog. those cards keep their other subtypes. similarly, cards that become hounds or create hound tokens ‘ve received errata to replace that one word with dog. no other cards ‘ve received errata to become dogs.

returning keyword ability: prowess

casting noncreature spells inspires certain creatures to feats of martial glory. these creatures w'da returning prowess keyword get +1/+1 for the turn whenever you cast a noncreature spell.

Lightning Visionary

litening visionary
{1}{r}
creature — minotaur shaman
2/1
prowess (whenever you cast a noncreature spell, this creature gets +1/+1 til end of turn.)

  • any spell you cast that doesn’t ‘ve the type creature will cause prowess to trigger. playing a land also won’t cause prowess to trigger.
  • an ability that triggers when a player casts a spell resolves b4 the spell that caused it to trigger. it resolves even if that spell is countered.

card cycle: shrine enchantments

core set 2021 features 6 legendary shrines. shrine is an enchantment type that has no inherent rules meaning, but each shrine gets better and better as you control + and + shrines.

Sanctum of Stone Fangs

sanctum of stone fangs
{1}{b}
legendary enchantment — shrine
atta beginning of yr precombat main phase, each opponent loses x life and you gain x life, where x tis № of shrines you control.

  • each shrine has an ability that counts the № of shrines you control. these abilities include the shrine they’re printed on.
  • shrines count 1-ly enchantments w'da subtype shrine. other cards with “shrine” in their name (s'as jungle shrine, luxa river shrine, and nantuko shrine) don’t count.

Alpine Houndmaster

alpine houndmaster
{r}{w}
creature — human warrior
2/2
when alpine houndmaster enters the battlefield, you may search yr library for a card named alpine watchdog and/or a card named igneous cur, reveal them, put them into yr hand, then shuffle yr library.
whenever alpine houndmaster attacks, it gets +x/+0 til end of turn, where x tis № of other attacking creatures.

  • the val of x is determined 1-ly as alpine houndmaster’s last ability resolves. once that happens, the val of x won’t change l8r inna turn even if the № of attacking creatures changes.

Angelic Ascension

angelic ascension
{1}{w}
instant
exile target creature or planeswalker. its controller creates a 4/4 white angel creature token with flying.

  • if the target permanent is an illegal target by the time angelic ascension tries to resolve, the spell won’t resolve. no player will create an angel token.

Archfiend's Vessel

archfiend’s vessel
{b}
creature — human cleric
1/1
lifelink (damage dealt by this creature also causes you to gain that much life.)
when archfiend’s vessel enters the battlefield, if it entered from yr graveyard or you cast it from yr graveyard, exile it. if ye do, create a 5/5 black demon creature token with flying.

  • if archfiend’s vessel cutouts the battlefield while its triggered ability s'onna stack, you can’t exile it from the zone it’s put into, so u won’t create a demon.

Aven Gagglemaster

aven gagglemaster
{3}{w}{w}
creature — bird warrior
4/3
flying
when aven gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.

  • the amount of life you gain is determined 1-ly as aven gagglemaster’s triggered ability resolves. if aven gagglemaster is still onna battlefield at that time, it ll'be counted by its own ability.

Azusa, Lost but Seeking

azusa, lost but seeking
{2}{g}
legendary creature — human monk
1/2
you may play two additional lands on each of yr turns.

  • azusa’s ability is cumulative with other effects that allo you to play additional lands, s'as that of song of creation (from the ikoria: lair of behemoths set).

Bad Deal

bad deal
{4}{b}{b}
sorcery
you draw two cards and each opponent discards two cards. each player loses 2 life.

  • you draw just two cards no matter how many opponents you ‘ve.
  • if an opponent has just one card in hand, that player discards just one card. other opponents still discard two if able.
  • each player loses 2 life, including you, regardless of how many cards they draw or discard.
  • as bad deal resolves, 1st you draw two cards. then the nxt opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn tis) chooses two cards in hand without revealing them, then each other opponent in turn order does the same. all the chosen cards are discarded atta same time. then each player loses 2 life.
  • in a two-headed giant game, bad deal causes each team to lose 4 life. yr teammate doesn’t draw or discard any cards.

Barrin, Tolarian Archmage

barrin, tolarian archmage
{1}{u}{u}
legendary creature — human wizard
2/2
when barrin, tolarian archmage enters the battlefield, return up to one other target creature or planeswalker to its owner’s hand.
atta beginning of yr end step, if a permanent was put into yr hand from the battlefield this turn, draw a card.

  • you draw 1-ly one card, no matter how many permanents were put into yr hand from the battlefield during that turn.
  • the permanent twas' returned to yr hand doesn’t ‘ve to still be there.
  • if a token is returned to yr hand, it’s put there b4 it ceases to exist.
  • barrin’s last ability checks the entire turn, even b4 barrin was onna battlefield.
  • if a permanent wasn’t put into yr hand from the battlefield b4 yr end step begins, barrin’s ability doesn’t trigger at all.

Basri Ket

basri ket
{1}{w}{w}
legendary planeswalker — basri
3
+1: put a +1/+1 counter on up to one target creature. it gains indestructible til end of turn.
−2: whenever one or + nontoken creatures attack this turn, create that many 1/1 white soldier creature tokens tha're tapped and attacking.
−6: you get an emblem with “atta beginning of combat on yr turn, create a 1/1 white soldier creature token, then put a +1/+1 counter on each creature you control.”

  • the delayed triggered ability of basri’s 2nd ability triggers if any nontoken creatures attack, n'it counts how many nontoken creatures attacked. attacking nontoken creatures that cutout combat b4 the triggered ability resolves are counted. token creatures tha're attacking don’t stop the ability from triggering and aren’t counted.
  • you choose which player or planeswalker each soldier token is attacking. they don’t ‘ve to be attacking the same players or planeswalkers that the nontoken creatures are attacking, and they don’t ‘ve to be attacking the same player or planeswalker as each other.
  • although the soldiers are attacking creatures, they were never declared as attacking creatures. this means'dat abilities that trigger whenever a creature attacks won’t trigger when the soldiers enter the battlefield attacking.
  • any effects that say that the soldiers can’t attack (s'as that of propaganda) affect 1-ly the declaration of attackers. they won’t stop the soldier tokens from entering the battlefield attacking.
  • the soldier token created by basri’s last ability can’t attack during the turn you create it unless it gains haste somehow.

Basri's Acolyte

basri’s acolyte
{2}{w}{w}
creature — cat cleric
2/3
lifelink (damage dealt by this creature also causes you to gain that much life.)
when basri’s acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.

  • you can’t target the same creature twice w'da triggered ability of basri’s acolyte t'giv't two +1/+1 counters.

Basri's Lieutenant

basri’s lieutenant
{3}{w}
creature — human knite
3/4
vigilance, protection from multicolored
when basri’s lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
whenever basri’s lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white knite creature token with vigilance.

  • basri’s lieutenant can be the target of its own enters-the-battlefield triggered ability.
  • the 2nd triggered ability of basri’s lieutenant triggers just once if the dying creature has +1/+1 counters on it, no matter how many of those counters t'has.
  • if basri’s lieutenant dies atta same time as other creatures, its last ability will trigger for any of the creatures that had a +1/+1 counter on it, including itself.
  • if a creature with +1/+1 counters on it receives a gr8r or = № of -1/-1 counters and this causes it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, the last ability triggers. this is cause the ability checks the creature as it last existed onna battlefield, n'it still had those counters on it at that point.

Brash Taunter

brash taunter
{4}{r}
creature — goblin
1/1
indestructible
whenever brash taunter is dealt damage, it deals that much damage to target opponent.
{2}{r}, {t}: brash taunter fites another target creature.

  • a creature can be dealt an amount of damage gr8r than its toughness. for ex, if brash taunter is dealt 3 damage, its middle ability deals 3 damage, not 1, to the target opponent.
  • if yr life total is brought to 0 or less atta same time that brash taunter is dealt damage, you lose the game b4 its middle ability goes onna stack.
  • if the target creature is an illegal target when brash taunter’s last ability tries to resolve, the ability doesn’t resolve. if brash taunter is no longer onna battlefield, the target creature won’t deal or be dealt damage.

Burlfist Oak

burlfist oak
{2}{g}{g}
creature — treefolk
2/3
whenever you draw a card, burlfist oak gets +2/+2 til end of turn.

  • if a spell or ability causes a player to put a card into their hand without specifically using the word “draw,” it’s not a card drawn.

Caged Zombie

caged zombie
{2}{b}
creature — zombie
2/3
{1}{b}, {t}: each opponent loses 2 life. activate this ability 1-ly if a creature died this turn.

  • in a two-headed giant game, caged zombie’s ability causes the opposing team to lose 4 life.

Canopy Stalker

canopy stalker
{3}{g}
creature — cat
4/2
canopy stalker must be blocked if able.
when canopy stalker dies, you gain 1 life for each creature that died this turn.

  • 1-ly one creature is required to block canopy stalker. other creatures may also block it, and are free to block other creatures or not block at all.
  • the defending player, not you, chooses which creature blocks canopy stalker.
  • if each creature the defending player controls can’t block for any reason (s'as bein’ tapped), then canopy stalker isn’t blocked. if there’s a cost associated with blocking canopy stalker, the defending player isn’t forced to pay that cost, so it doesn’t ‘ve to be blocked in that case either.
  • canopy stalker’s triggered ability counts itself, swell as any other creatures that die b4 the triggered ability resolves.
  • if yr life total is brought to 0 or less atta same time that canopy stalker is dealt lethal damage, you lose the game b4 its last ability goes onna stack.

Carrion Grub

carrion grub
{3}{b}
creature — insect
0/5
carrion grub gets +x/+0, where x tis gr8est power among creature cards in yr graveyard.
when carrion grub enters the battlefield, mill 4 cards. (put the top 4 cards of yr library into yr graveyard.)

  • carrion grub’s 1st ability applies 1-ly while tis onna battlefield. in all other zones, its power is 0.
  • any counters on creatures that die or effects that affect them til end of turn won’t apply to those cards in their owner’s graveyard.

Celestial Enforcer

celestial enforcer
{2}{w}
creature — human cleric
2/3
{1}{w}, {t}: tap target creature. activate this ability 1-ly if you control a creature with flying.

  • once you begin activating celestial enforcer’s ability, players can’t take any other actions til you’re done activating it. notably, they can’t try to remove yr creatures with flying to make it illegal to activate the ability.

Chandra, Heart of Fire

chandra, ♥ of fire
{3}{r}{r}
legendary planeswalker — chandra
5
+1: discard yr hand, then exile the top 3 cards of yr library. til end of turn, you may play cards exiled this way.
+1: chandra, ♥ of fire deals 2 damage to any target.
−9: search yr graveyard and library for any № of red instant and/or sorcery cards, exile them, then shuffle yr library. you may cast them this turn. add 6 {r}.

  • if you ‘ve no cards in hand, you still exile 3 cards while resolving chandra’s 1st ability and you may play them this turn.
  • you must follo the normal timing permissions and restrictions for the exiled cards for chandra’s 1st and last abilities. if one is a land, you can’t play it unless you ‘ve land plays available.
  • you’ll still pay all costs for a spell cast this way, including additional costs. you may also pay alternative costs if any are available.
  • if you don’t play the exiled cards, they remain exiled.
  • cause it’s a loyalty ability, chandra’s last ability isn’t a mana ability. it can be activated 1-ly any time you ‘d cast a sorcery. it uses the stack and can be responded to.

Chandra's Incinerator

chandra’s incinerator
{5}{r}
creature — elemental
6/6
this spell costs {x} less to cast, where x tis total amount of noncombat damage dealt to yr opponents this turn.
trample
whenever a src you control deals noncombat damage to an opponent, chandra’s incinerator deals that much damage to target creature or planeswalker that player controls.

  • combat damage tis damage that’s dealt automatically by attacking and blocking creatures. any other damage is noncombat damage, even if it’s dealt dur'na combat phase by an attacking or blocking creature.
  • chandra’s incinerator counts all noncombat damage dealt to yr opponents, not the difference in their life totals since the turn began. for ex, if an opponent was dealt 5 noncombat damage but gained 3 life, chandra’s incinerator still costs just {r}.
  • the cost reduction applies 1-ly to generic mana inna cost of chandra’s incinerator. it can’t reduce the {r} requirement.
  • in a multiplayer game, chandra’s incinerator counts damage dealt to opponents who ‘ve lost the game.

Chandra's Pyreling

chandra’s pyreling
{1}{r}
creature — elemental lizard
1/3
whenever a src you control deals noncombat damage to an opponent, chandra’s pyreling gets +1/+0 and gains double strike til end of turn. (it deals both 1st-strike and regular combat damage.)

  • combat damage tis damage that’s dealt automatically by attacking and blocking creatures. any other damage is noncombat damage, even if it’s dealt dur'na combat phase by an attacking or blocking creature.
  • the ability of chandra’s pyreling triggers just once per event for each opponent who is dealt noncombat damage by a src you control, regardless of how much damage that player is dealt. for ex, if a sorcery you control deals 2 damage to each opponent in a 4-player game, the ability will trigger 3 times.

Chromatic Orrery

chromatic orrery
{7}
legendary artifact
you may spend mana as though it were mana of any color.
{t}: add {c}{c}{c}{c}{c}.
{5}, {t}: draw a card for each color among permanents you control.

  • chromatic orrery’s last ability can ‘ve you draw at most 5 cards. “colorless,” “artifact,” and “gold” aint colors.

Chrome Replicator

chrome replicator
{5}
artifact creature — construct
4/4
when chrome replicator enters the battlefield, if you control two or + nonland, nontoken permanents w'da same name as one another, create a 4/4 colorless construct artifact creature token.

  • if you don’t control two nonland, nontoken permanents w'da same name immediately after chrome replicator enters the battlefield, its ability doesn’t trigger. if you don’t control two as the ability resolves, you don’t create a token. they don’t ‘ve to be the same pair, however.
  • chrome replicator’s ability creates just one construct, no matter how many namesake pairs of permanents you control.

Conclave Mentor

conclave mentor
{g}{w}
creature — centaur cleric
2/2
if one or + +1/+1 counters ‘d be put na' creature you control, that many + one +1/+1 counters are put on that creature instead.
when conclave mentor dies, you gain life = to its power.

  • if a creature you control ‘d enter the battlefield witha № of +1/+1 counters on it, it enters with that many + one instead.
  • conclave mentor’s 1st ability doesn’t apply to itself if it’s somehow entering the battlefield witha +1/+1 counter on it.
  • if you control two conclave mentors, the № of +1/+1 counters put na' creature is two + the original №. 3 conclave mentors add 3, and so on.
  • if two or + effects attempt to modify how many counters ‘d be put onto a creature you control, you choose the order to apply those effects, no matter who controls the srcs of those effects.
  • use conclave mentor’s power as it last existed onna battlefield to determine how much life you gain.

Conspicuous Snoop

conspicuous snoop
{r}{r}
creature — goblin rogue
2/2
play w'da top card of yr library revealed.
you may cast goblin spells from the top of yr library.
as long as the top card of yr library is a goblin card, conspicuous snoop has all activated abilities odat card.

  • if the top card of yr library changes while you’re casting a spell, playing a land, or activating an ability, you don’t reveal the new top card til you finish doin’ so. this means'dat if you cast the top card of yr library, you can’t look atta nxt one til you’re done paying for that spell. while the top card isn’t revealed, conspicuous snoop doesn’t ‘ve any abilities odat card.
  • you must follo the normal timing permissions and restrictions of the goblin spells you cast from yr library.
  • you still pay all costs for a goblin spell you cast from yr library, including additional costs. you may also pay alternative costs.
  • activated abilities contain a colon. they’re generally written “[cost]: [effect].” some keyword abilities are activated abilities and will ‘ve colons in their reΨer text.
  • if an activated ability of goblin card on top of yr library references the card it’s printed on by name, treat conspicuous snoop’s instance odat ability as though it referenced conspicuous snoop by name instead. for instance, if conspicuous snoop has brash taunter’s ability, conspicuous snoop fites, not brash taunter.
  • if conspicuous snoop gains a set of linked activated abilities (for ex, one ability that exiles a card and another that refers to the card “exiled with” the object), that link 1-ly lasts as long as conspicuous snoop has those abilities. if it loses the abilities and then regains them, the link is lost.

Containment Priest

containment priest
{1}{w}
creature — human cleric
2/2
flash
if a nontoken creature ‘d enter the battlefield and twasn’t cast, exile it instead.

  • containment priest’s last ability won’t affect any creatures that were cast, including ones cast from unusual zones s'as yr graveyard.
  • containment priest’s last ability doesn’t stop creature tokens from entering the battlefield. it also doesn’t affect creatures that were already onna battlefield.
  • if a noncreature card wasn’t cast and is entering the battlefield as a creature (due to an effect s'as that of mar of the machines), it ll'be exiled. similarly, if a creature card wasn’t cast and is entering the battlefield as a noncreature permanent (for ex, heliod, sun-crowned with insufficient devotion), it won’t be exiled.
  • if containment priest enters the battlefield without bein’ cast, its ability won’t exile itself.
  • if containment priest enters the battlefield atta same time as other creatures, its ability won’t affect those creatures.

Crash Through

crash through
{r}
sorcery
creatures you control gain trample til end of turn. (a creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)
draw a card.

  • crash through affects 1-ly creatures you control atta time it resolves. creatures you begin to control l8r inna turn won’t gain trample.
  • you may cast crash through even if you control no creatures. if you control no creatures as the spell resolves, you’ll just draw a card.

Crypt Lurker

crypt lurker
{3}{b}
creature — horror
3/4
when crypt lurker enters the battlefield, you may sacrifice a creature or discard a creature card. if ye do, draw a card.

  • while resolving crypt lurker’s ability, you can’t sacrifice + than one creature, discard + than one card, or do both to draw + than one card.
  • crypt lurker can be sacrificed to pay the cost of its own triggered ability.

Defiant Strike

defiant strike
{w}
instant
target creature gets +1/+0 til end of turn.
draw a card.

  • if the target creature is an illegal target by the time defiant strike tries to resolve, the spell won’t resolve. you won’t draw a card.

Demonic Embrace

demonic embrace
{1}{b}{b}
enchantment — aura
enchant creature
enchanted creature gets +3/+1, has flying, and is a demon in addition to its other types.
you may cast demonic embrace from yr graveyard by paying 3 life and discarding a card in addition to paying its other costs.

  • casting demonic embrace w'da permission granted by its last ability doesn’t change when you can cast it.
  • if another effect gives you permission to cast demonic embrace from yr graveyard, you don’t pay the additional cost imposed by its last ability if you use that permission.
  • if the enchanted creature dies during yr turn, you receive priority b4 any other player does. if you’re alloed to cast demonic embrace at that time, you may do so b4 any player can attempt to remove it from yr graveyard.

Destructive Tampering

destructive tampering
{2}{r}
sorcery
choose one —
• destroy target artifact.
• creatures without flying can’t block this turn.

  • cause the effect of destructive tampering’s 2nd mode doesn’t change the toonistics of any permanents, the set of creatures affected by tis constantly updated. creatures without flying that enter the battlefield l8r inna turn won’t be able to block.

Dire Fleet Warmonger

dire fleet warmonger
{1}{b}{r}
creature — orc pirate
3/3
atta beginning of combat on yr turn, you may sacrifice another creature. if ye do, dire fleet warmonger gets +2/+2 and gains trample til end of turn. (it can deal excess combat damage to the player or planeswalker it’s attacking.)

  • while resolving dire fleet warmonger’s ability, you can’t sacrifice multiple creatures t'giv't + than +2/+2 and trample.
  • you choose whether to sacrifice a creature and which to sacrifice as dire fleet warmonger’s ability resolves. no player can take action tween the time you make that choice na time it gets +2/+2 and has trample, if appropriate.

Discontinuity

discontinuity
{3}{u}{u}{u}
instant
as long as it’s yr turn, this spell costs {2}{u}{u} less to cast.
end the turn. (exile all spells and abilities from the stack, including this card. the player whose turn tis discards down to their maximum hand size. damage wears off, and “this turn” and “til end of turn” effects end.)

  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (s'as that of discontinuity). the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.
  • ending the turn this way means the folloing things happen in order: 1) all spells and abilities onna stack are exiled. this includes spells and abilities that can’t be countered. 2) if there are any attacking and blocking creatures, they’re removed from combat. 3) state-based actions are checked. no player gets priority, and no triggered abilities are put onto the stack. 4) the current phase and/or step ends. the game skips straite to the cleanup step. 5) the cleanup step happens in its entirety.
  • if any triggered abilities do trigger during this process, they’re put onto the stack during the cleanup step. if this happens, players will ‘ve a chance to cast spells and activate abilities, then there ll'be another cleanup step b4 the turn is over.
  • though other spells and abilities tha're exiled won’t get a chance to resolve, they don’t count as bein’ countered.
  • any “atta beginning of the nxt end step” triggered abilities won’t get the chance to trigger that turn cause the end step is skipped. those abilities will trigger atta beginning of the end step of the nxt turn.

Double Vision

double vision
{3}{r}{r}
enchantment
whenever you cast yr 1st instant or sorcery spell each turn, copy that spell. you may choose new targets for the copy.

  • if you cast an instant or sorcery spell b4 double vision enters the battlefield during the same turn, its ability can’t trigger that turn.
  • double vision’s ability will copy any instant or sorcery spell, not just one with targets.
  • a copy is created even if the spell that caused double vision’s ability to trigger s'been countered by the time that ability resolves. the copy resolves b4 the original spell.
  • the copy will ‘ve the same targets as the spell it’s copying unless you choose new ones. you may change any № of the targets, including all o'em or none o'em. the new targets must be legal.
  • if the spell that’s copied is modal (that is, it says “choose one —” or the like), the copy will ‘ve the same mode or modes. you can’t choose ≠ ones.
  • if the spell that’s copied has an x whose val was determined as twas cast, the copy has the same val of x.
  • you can’t choose to pay any additional costs for the copy. however, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • the copy that double vision’s ability creates is created onna stack, so it’s not “cast.” abilities that trigger when a player casts a spell won’t trigger.

Drowsing Tyrannodon

drowsing tyrannodon
{1}{g}
creature — dinosaur
3/3
defender (this creature can’t attack.)
as long as you control a creature with power 4 or gr8r, drowsing tyrannodon can attack as though it didn’t ‘ve defender.

  • once drowsing tyrannodon has attacked, 'twill remain an attacking creature even if you no longer control a creature with power 4 or gr8r.
  • if drowsing tyrannodon’s power is rezd to 4 or gr8r, 'twill allo itself to attack.

Elder Gargaroth

elder gargaroth
{3}{g}{g}
creature — beast
6/6
vigilance, reach, trample
whenever elder gargaroth attacks or blocks, choose one —
• create a 3/3 green beast creature token.
• you gain 3 life.
• draw a card.

  • if you create a beast token, that token can’t attack or block during the same combat, even if it gains haste.
  • players can cast spells after elder gargaroth’s triggered ability has resolved but b4 blockers are declared (if it’s attacking) or b4 combat damage is dealt (if it’s blocking).

Eliminate

eliminate
{1}{b}
instant
destroy target creature or planeswalker with converted mana cost 3 or less.

  • if a creature or planeswalker onna battlefield has {x} in its mana cost, x is pondered to be 0.
  • the converted mana cost offa token that isn’t a copy of another object is 0. a token that is a copy of another object has the same mana cost as that object.

Enthralling Hold

enthralling hold
{3}{u}{u}
enchantment — aura
enchant creature
you can’t choose an untapped creature as this spell’s target as you cast it.
you control enchanted creature.

  • the middle ability of enthralling hold affects 1-ly the choice of target as the spell is cast. if the creature becomes untapped b4 the spell resolves, it still resolves. if a player is alloed to change the spell’s target while it’s onna stack, they may choose an untapped creature. if you put enthralling hold onto the battlefield without casting it, you may attach it to an untapped creature.
  • gaining control offa permanent doesn’t cause you to gain control of any auras or equipment attached to it. they’ll remain attached, but an aura’s effect that affects “you” still affects its controller rather than you, the controller of an equipment can move it during their nxt main phase, and so on.

Experimental Overload

experimental overload
{2}{u}{r}
sorcery
create an x/x blue and red weird creature token, where x tis № of instant and sorcery cards in yr graveyard. then you may return an instant or sorcery card from yr graveyard to yr hand. exile experimental overload.

  • the val of x is determined 1-ly as experimental overload resolves. the weird’s power and toughness don’t change if the № of instant and sorcery cards in yr graveyard changes.
  • cause experimental overload is still onna stack while it’s resolving, it doesn’t count towards the val of x.
  • you exile experimental overload even if you don’t return a card to yr hand.

Fabled Passage

fabled passage
land
{t}, sacrifice fabled passage: search yr library for a basic land card, put it onto the battlefield tapped, then shuffle yr library. then if you control 4 or + lands, untap that land.

  • the land that you put onto the battlefield ll'be counted when determining whether you control 4 or + lands, but fabled passage will not.
  • if you control 4 or + lands, the basic land doesn’t enter the battlefield untapped; it enters tapped and then you untap it.

Faith's Fetters

faith’s fetters
{3}{w}
enchantment — aura
enchant permanent
when faith’s fetters enters the battlefield, you gain 4 life.
enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities.

  • if the target permanent is an illegal target by the time faith’s fetters tries to resolve, it doesn’t resolve. it won’t enter the battlefield, so its enters-the-battlefield ability won’t trigger.
  • activated abilities contain a colon. they’re generally written “[cost]: [effect].” some keywords (s'as equip) are activated abilities and will ‘ve colons in their reΨer text. loyalty abilities of planeswalkers are activated abilities.
  • faith’s fetters doesn’t stop static abilities, triggered abilities, or mana abilities from working. a mana ability is an ability that produces mana, not an ability that costs mana.

Falconer Adept

falconer adept
{3}{w}
creature — human soldier
2/3
whenever falconer adept attacks, create a 1/1 white bird creature token with flying that’s tapped and attacking.

  • you choose which player or planeswalker the bird token is attacking. it doesn’t ‘ve to be attacking the same player or planeswalker that falconer adept is attacking.
  • although the bird is an attacking creature, twas never declared as an attacking creature. this means'dat abilities that trigger whenever a creature attacks won’t trigger when it enters the battlefield attacking.
  • any effects that say that the bird can’t attack (s'as that of propaganda) affect 1-ly the declaration of attackers. they won’t stop the bird token from entering the battlefield attacking.

Feline Sovereign

feline sovereign
{2}{g}
creature — cat
2/3
other cats you control get +1/+1 and ‘ve protection from dogs.
whenever one or + cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

  • cause damage remains marked na' creature til the damage is removed as the turn ends, nonlethal damage dealt to a cat you control may become lethal if feline sovereign cutouts the battlefield during that turn.

Fierce Empath

fierce empath
{2}{g}
creature — elf
1/1
when fierce empath enters the battlefield, you may search yr library for a creature card with converted mana cost 6 or gr8r, reveal it, put it into yr hand, then shuffle yr library.

  • if a card in a player’s library has {x} in its mana cost, x is pondered to be 0.

Fiery Emancipation

fiery emancipation
{3}{r}{r}{r}
enchantment
if a src you control ‘d deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

  • if a creature with trample you control ‘d deal combat damage to a blocking creature while you control fiery emancipation, you must assign its unmodified damage. for ex, a 3/3 creature with trample blocked by a 2/2 creature can ‘ve 2 damage assigned to the blocking creature and 1 damage assigned to the defending player. 'twill then deal 6 damage to the blocking creature and 3 damage to the defending player.
  • if an effect asks you to divide damage among targets, you must divide the unmodified damage b4 tripling it.
  • if multiple replacement or prevention effects try to modify damage that ‘d be dealt to a permanent or player, the player or the controller of the permanent chooses the order in which they apply.

Frantic Inventory

frantic inventory
{1}{u}
instant
draw a card, then draw cards = to the № of cards named frantic inventory in yr graveyard.

  • cause frantic inventory is still onna stack while it’s resolving, it doesn’t count towards the № of cards you draw.

Frost Breath

frost breath
{2}{u}
instant
tap up to two target creatures. those creatures don’t untap during their controller’s nxt untap step.

  • frost breath can target tapped creatures. if a targeted creature is already tapped when the spell resolves, that creature just remains tapped and doesn’t untap during its controller’s nxt untap step.

Fungal Rebirth

fungal rebirth
{2}{g}
instant
return target permanent card from yr graveyard to yr hand. if a creature died this turn, create two 1/1 green saproling creature tokens.

  • a permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • if a creature died this turn, you get saproling tokens in addition to the permanent card bein’ returned to yr hand.
  • fungal rebirth checks 1-ly whether a creature died this turn. it doesn’t give you additional saprolings if + than one creature died.

Furious Rise

furious rise
{2}{r}
enchantment
atta beginning of yr end step, if you control a creature with power 4 or gr8r, exile the top card of yr library. you may play that card til you exile another card with furious rise.

  • if you don’t control a creature with power 4 or gr8r as yr end step begins, furious rise’s ability doesn’t trigger. if you don’t control one as the ability resolves, t'has no effect. it doesn’t ‘ve to be the same creature at both times, however.
  • furious rise’s ability has you exile 1-ly one card, no matter how many creatures with power 4 or gr8r you control beyond the 1st.
  • furious rise’s effect doesn’t change when you can play the exiled card. for ex, if you exile a sorcery card, you can cast it 1-ly during yr main phase when the stack is empty. if you exile a land card, you can’t play it unless you ‘ve land plays available.
  • playing an exiled card causes it to cutout exile. you can’t play it multiple times.
  • if furious rise cutouts the battlefield b4 you play the most recently exiled card, you can play that card for as long as it remains exiled.

Furor of the Bitten

furor of the bitten
{r}
enchantment — aura
enchant creature
enchanted creature gets +2/+2 and attacks each combat if able.

  • if the enchanted creature can’t attack for any reason (s'as bein’ tapped or having come under that player’s control that turn), then it doesn’t attack. if there’s a cost associated with having it attack, the player isn’t forced to pay that cost, so it doesn’t ‘ve to attack in that case either.

Gadrak, the Crown-Scourge

gadrak, the crown-scourge
{2}{r}
legendary creature — dragon
5/4
flying
gadrak, the crown-scourge can’t attack unless you control 4 or + artifacts.
atta beginning of yr end step, create a treasure token for each nontoken creature that died this turn. (it’s an artifact with “{t}, sacrifice this artifact: add one mana of any color.”)

  • once gadrak has attacked, 'twill remain an attacking creature even if you no longer control 4 or + artifacts.
  • gadrak’s last ability counts creatures that died during the entire turn, even ones that died b4 gadrak entered the battlefield.

Garruk, Unleashed

garruk, unleashed
{2}{g}{g}
legendary planeswalker — garruk
4
+1: up to one target creature gets +3/+3 and gains trample til end of turn.
−2: create a 3/3 green beast creature token. then if an opponent controls + creatures than you, put a loyalty counter on garruk, unleashed.
−7: you get an emblem with “atta beginning of yr end step, you may search yr library for a creature card, put it onto the battlefield, then shuffle yr library.”

  • garruk’s 2nd ability gives him 1-ly one loyalty counter, no matter how many opponents control how many + creatures than ye do.
  • if garruk has 1-ly two loyalty counters, activating his 2nd loyalty ability results in him dying b4 it resolves. he won’t be there t'get a loyalty counter.
  • if the creature you put onto the battlefield with garruk’s emblem’s ability during yr end step has an ability that triggers atta beginning of yr end step, it won’t trigger during that end step.

Garruk's Harbinger

garruk’s harbinger
{1}{g}{g}
creature — beast
4/3
hexproof from black
whenever garruk’s harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of yr library. you may reveal a creature card or garruk planeswalker card from among them and put it into yr hand. put the rest onna bottom of yr library in a random order.

  • hexproof from black means'dat garruk’s harbinger can’t be the target of black spells yr opponents control or abilities yr opponents control of black srcs.
  • if garruk’s harbinger deals damage to a planeswalker gr8r than their loyalty or to a player gr8r than their life total, you look at a № of cards = to that full amount of damage dealt, not just that loyalty or life total.

Garruk's Uprising

garruk’s uprising
{2}{g}
enchantment
when garruk’s uprising enters the battlefield, if you control a creature with power 4 or gr8r, draw a card.
creatures you control ‘ve trample. (they can deal excess combat damage to the player or planeswalker they’re attacking.)
whenever a creature with power 4 or gr8r enters the battlefield under yr control, draw a card.

  • if you don’t control a creature with power 4 or gr8r immediately after garruk’s uprising enters the battlefield, its 1st ability won’t trigger. if you don’t control one as the ability resolves, you don’t draw a card. they don’t ‘ve to be the same creature both times, however.
  • the 1st ability of garruk’s uprising has you draw just one card, no matter how many creatures you control with power 4 or gr8r.
  • if a creature is entering the battlefield under yr control, ponder static abilities to determine whether its power is 4 or gr8r. spells, activated abilities, and triggered abilities can’t be used to rez the creature’s power in time to ‘ve garruk’s uprising’s last ability trigger or to loer it in time to stop it from triggering.
  • once the last ability of garruk’s uprising has triggered, loering the power of the creature won’t stop you from drawing a card.

Ghostly Pilferer

ghostly pilferer
{1}{u}
creature — spirit rogue
2/1
whenever ghostly pilferer becomes untapped, you may pay {2}. if ye do, draw a card.
whenever an opponent casts a spell from anywhere other than their hand, draw a card.
discard a card: ghostly pilferer can’t be blocked this turn.

  • ghostly pilferer’s 1st ability triggers during yr untap step, but it’s put onto the stack atta same time as abilities that trigger atta beginning of yr upkeep step. e'venode ability triggered 1st, you may order it b4 or after other abilities you control tha're put onto the stack at this time.
  • while resolving ghostly pilferer’s 1st ability, you can’t pay + than {2} to draw + than one card.
  • an ability that triggers when a player casts a spell resolves b4 the spell that caused it to trigger. it resolves even if that spell is countered.
  • players can cast spells and activate abilities after the 2nd triggered ability resolves but b4 the spell that caused it to trigger does.
  • once ghostly pilferer s'been blocked, activating its last ability doesn’t cause it to become unblocked.

Gloom Sower

gloom sower
{5}{b}{b}
creature — horror
8/6
whenever gloom sower becomes blocked by a creature, that creature’s controller loses 2 life and you gain 2 life.

  • if the creature that blocked gloom sower cutouts the battlefield b4 gloom sower’s triggered ability resolves, the player who controlled it b4 it left tis player who loses 2 life.

Gnarled Sage

gnarled sage
{3}{g}{g}
creature — treefolk druid
4/4
reach (this creature can block creatures with flying.)
as long as you’ve drawn two or + cards this turn, gnarled sage gets +0/+2 and has vigilance. (attacking doesn’t cause it to tap.)

  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.
  • gnarled sage gets +0/+2 just once, no matter how many cards you’ve drawn past the 2nd.
  • if gnarled sage gains vigilance after t'has attacked, it won’t become untapped.

Goblin Wizardry

goblin wizardry
{3}{r}
instant
create two 1/1 red goblin wizard creature tokens with prowess. (whenever you cast a noncreature spell, they get +1/+1 til end of turn.)

  • a token’s name tis concatenation of its creature types assigned at creation. this means'dat the tokens created by goblin wizardry are named goblin wizard. these tokens ‘ve the same name as the card goblin wizard and so can be affected by things that ask players to choose a card name, s'as runed halo.

Goremand

goremand
{4}{b}{b}
creature — demon
5/5
as an additional cost to cast this spell, sacrifice a creature.
flying
trample (this creature can deal excess combat damage to the player or planeswalker it’s attacking.)
when goremand enters the battlefield, each opponent sacrifices a creature.

  • as goremand’s triggered ability resolves, 1st the nxt opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn tis) chooses a creature they control, then each other opponent in turn order does the same knowing the choices made b4 them. then all the chosen creatures are sacrificed atta same time.

Griffin Aerie

griffin aerie
{1}{w}
enchantment
atta beginning of yr end step, if you gained 3 or + life this turn, create a 2/2 white griffin creature token with flying.

  • you create just one griffin token, no matter how much life you’ve gained past 3 life.
  • griffin aerie’s ability looks at how much life you’ve gained inna turn, even if twasn’t onna battlefield when you gained life. it doesn’t care if you also lost life, even if you lost + life than you gained.
  • if you ‘ven’t gained 3 life by the time yr end step begins, griffin aerie’s ability won’t trigger at all.

Grim Tutor

grim tutor
{1}{b}{b}
sorcery
search yr library for a card, put that card into yr hand, then shuffle yr library. you lose 3 life.

  • you don’t reveal the card you search for.

Havoc Jester

havoc jester
{4}{r}
creature — devil
5/5
whenever you sacrifice a permanent, havoc jester deals 1 damage to any target.

  • havoc jester’s ability is a triggered ability, not an activated ability. it doesn’t allo you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents.
  • if you sacrifice a permanent as pt of casting a spell or activating an ability, havoc jester’s ability will resolve b4 that spell or ability.
  • havoc jester’s ability triggers when you sacrifice it. if you sacrifice other permanents atta same time, it triggers 4'em swell.
  • a legendary permanent that is put into a graveyard cause of the “legend rule” isn’t sacrificed.

Heartfire Immolator

♥fire immolator
{1}{r}
creature — human wizard
2/2
prowess (whenever you cast a noncreature spell, this creature gets +1/+1 til end of turn.)
{r}, sacrifice ♥fire immolator: it deals damage = to its power to target creature or planeswalker.

  • use ♥fire immolator’s power as it last existed onna battlefield to determine how much damage its last ability deals.
  • players can’t take any actions tween the time you begin to activate ♥fire immolator’s last ability na time it’s sacrificed. notably, opponents can’t try to loer its power.

Heroic Intervention

heroic intervention
{1}{g}
instant
permanents you control gain hexproof and indestructible til end of turn.

  • the set of permanents affected by heroic intervention is determined as the spell resolves. permanents you begin to control l8r inna turn won’t gain hexproof and indestructible.
  • a planeswalker with indestructible still loses loyalty counters as it’s dealt damage and will still be put into its owner’s graveyard if its loyalty reaches 0.

Hooded Blightfang

hooded blitefang
{2}{b}
creature — snake
1/4
deathtouch
whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

  • hooded blitefang’s triggered abilities trigger when it attacks n'when it deals damage to a planeswalker, as long as it still has deathtouch.
  • in a two-headed giant game, hooded blitefang’s middle ability causes the opposing team to lose 2 life and you to gain 1 life.

Hunter's Edge

hunter’s edge
{3}{g}
sorcery
put a +1/+1 counter on target creature you control. then that creature deals damage = to its power to target creature you don’t control.

  • you can’t cast hunter’s edge unless you choose both a creature you control and a creature you don’t control as targets.
  • if either creature is an illegal target as hunter’s edge tries to resolve, the creature you control won’t deal damage.
  • if the creature you don’t control is an illegal target as hunter’s edge tries to resolve but'a creature you control is a legal target, you just put a +1/+1 counter onna creature you control.

Idol of Endurance

idol of endurance
{2}{w}
artifact
when idol of endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from yr graveyard til idol of endurance cutouts the battlefield.
{1}{w}, {t}: til end of turn, you may cast a creature spell from among the cards exiled with idol of endurance without paying its mana cost.

  • the exiled cards return to yr graveyard immediately after idol of endurance cutouts the battlefield. any cards that had left exile b4 then (most likely cause they were cast with idol of endurance’s 2nd ability) remain in their current zone.
  • if a card in a player’s graveyard has {x} in its mana cost, x is pondered to be 0.
  • the last ability of idol of endurance doesn’t change when you may cast those creature spells. normally this means during yr main phase while the stack is empty, but you can cast a creature spell with flash at other times.
  • if you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. you can, however, pay additional costs. if the card has any mandatory additional costs, those must be paid to cast the spell.
  • if a spell has {x} in its mana cost, you must choose 0 as the val of x when casting it without paying its mana cost.
  • if you cast a spell with idol of endurance’s last ability, it becomes a new object. if it returns to exile, it’s no longer exiled with idol of endurance, and won’t be returned to yr graveyard once idol of endurance cutouts the battlefield.

Indulging Patrician

indulging patrician
{1}{w}{b}
creature — vampire noble
1/4
flying
lifelink (damage dealt by this creature also causes you to gain that much life.)
atta beginning of yr end step, if you gained 3 or + life this turn, each opponent loses 3 life.

  • each opponent loses just 3 life, no matter how much life you’ve gained past 3 life.
  • indulging patrician’s last ability looks at how much life you’ve gained inna turn, even if twasn’t onna battlefield when you gained life. it doesn’t care if you also lost life, even if you lost + life than you gained.
  • if you ‘ven’t gained 3 life by the time yr end step begins, indulging patrician’s last ability won’t trigger at all.
  • in a two-headed giant game, indulging patrician’s last ability causes the opposing team to lose 6 life.

Infernal Scarring

infernal scarring
{1}{b}
enchantment — aura
enchant creature
enchanted creature gets +2/+0 and has “when this creature dies, draw a card.”

  • the player who controlled the creature when it died tis one who will draw a card.
  • if infernal scarring na enchanted creature are destroyed atta same time, the player will draw a card.

Invigorating Surge

invigorating surge
{2}{g}
instant
put a +1/+1 counter on target creature you control, then double the № of +1/+1 counters on that creature.

  • to double the № of +1/+1 counters na' creature, put a № of +1/+1 counters on it = to the № it already has. other cards that interact with putting counters on 'twill interact with this effect accordingly.

Jeskai Elder

jeskai elder
{1}{u}
creature — human monk
1/2
prowess (whenever you cast a noncreature spell, this creature gets +1/+1 til end of turn.)
whenever jeskai elder deals combat damage to a player, you may draw a card. if ye do, discard a card.

  • you draw a card and discard a card all while jeskai elder’s ability is resolving. nothing can happen tween the two, and no player may choose to take actions.

Jolrael, Mwonvuli Recluse

jolrael, mwonvuli recluse
{1}{g}
legendary creature — human druid
1/2
whenever you draw yr 2nd card each turn, create a 2/2 green cat creature token.
{4}{g}{g}: til end of turn, creatures you control ‘ve base power and toughness x/x, where x tis № of cards in yr hand.

  • the triggered ability can trigger 1-ly once each turn. it doesn’t matter if jolrael was onna battlefield when the 1st card was drawn. if it’s not onna battlefield when the 2nd card is drawn, the ability can’t trigger at all that turn. it won’t trigger when the third or 4th card is drawn.
  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.
  • jolrael’s last ability overwrites all previous effects that set the affected creatures’ power and/or toughness to specific vals. other effects that set these toonistics to specific vals that start to apply after the ability resolves will overwrite that pt of the effect.
  • effects that modify an affected creature’s power or toughness without setting 'twill apply no matter when they started to take effect. the same is true for counters that change the creature’s power or toughness.
  • the val of x is determined 1-ly as jolrael’s last ability resolves. once that happens, the val of x won’t change l8r inna turn even if the № of cards in yr hand changes.

Kaervek, the Spiteful

kaervek, the spiteful
{2}{b}{b}
legendary creature — human warlock
3/2
other creatures get -1/-1.

  • cause damage remains marked na' creature til the damage is removed as the turn ends, nonlethal damage dealt to creatures may become lethal if kaervek enters the battlefield during that turn.
  • if you control + than one kaervek, each will give each other creature -1/-1. if these effects cause a creature’s toughness to become ≤ or = to 0 or the amount of damage marked on it, those creatures die atta same time that the “legend rule” remove yr excess kaerveks.

Kinetic Augur

kinetic augur
{3}{r}
creature — human shaman
*/4
trample (this creature can deal excess combat damage to the player or planeswalker it’s attacking.)
kinetic augur’s power is = to the № of instant and sorcery cards in yr graveyard.
when kinetic augur enters the battlefield, discard up to two cards, then draw that many cards.

  • the ability that defines kinetic augur’s power wox'n all zones, not just onna battlefield.
  • as kinetic augur’s triggered ability resolves, you choose whether to discard zero, one, or two cards, discard them, and draw that many. you can’t discard one card, draw a card, then choose to discard again.

Kitesail Freebooter

kitesail freebooter
{1}{b}
creature — human pirate
1/2
flying
when kitesail freebooter enters the battlefield, target opponent reveals their hand. you choose a noncreature, nonland card from it. exile that card til kitesail freebooter cutouts the battlefield.

  • if kitesail freebooter cutouts the battlefield b4 its enters-the-battlefield ability resolves, the opponent will reveal their hand, but no card ll'be exiled.

Leafkin Avenger

leafkin avenger
{2}{r}{g}
creature — elemental druid
4/3
{t}: add {g} for each creature with power 4 or gr8r you control.
{7}{r}: leafkin avenger deals damage = to its power to target player or planeswalker.

  • if leafkin avenger cutouts the battlefield while its last ability s'onna stack, use its power as it last existed onna battlefield to determine how much damage it deals.

Library Larcenist

library larcenist
{2}{u}
creature — merfolk rogue
1/2
whenever library larcenist attacks, draw a card.

  • you may cast spells and activate abilities after the card s'been drawn but b4 blockers are declared.

Life Goes On

life goes on
{g}
instant
you gain 4 life. if a creature died this turn, you gain 8 life instead.

  • you won’t gain + than 8 life if + than one creature died this turn.

Light of Promise

lite of promise
{2}{w}
enchantment — aura
enchant creature
enchanted creature has “whenever you gain life, put that many +1/+1 counters on this creature.”

  • if enchanted creature is dealt lethal damage atta same time that you gain life, it won’t receive a counter from its ability in time to save it.
  • each creature with lifelink dealing combat damage causes a separate life-gaining event. for ex, if two creatures you control with lifelink deal combat damage atta same time, the ability will trigger twice. however, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers atta same time (perhaps cause t'has trample or was blocked by + than one creature), the ability will trigger 1-ly once.
  • if you gain an amount of life “for each” of something, that life is gained as one event na ability triggers 1-ly once.
  • in a two-headed giant game, life gained by yr teammate won’t cause the ability to trigger, even though it caused yr team’s life total to increase.

Liliana, Waker of the Dead

liliana, waker of the dead
{2}{b}{b}
legendary planeswalker — liliana
4
+1: each player discards a card. each opponent wh'cn’t loses 3 life.
−3: target creature gets -x/-x til end of turn, where x tis № of cards in yr graveyard.
−7: you get an emblem with “atta beginning of combat on yr turn, put target creature card from a graveyard onto the battlefield under yr control. it gains haste.”

  • as liliana’s 1st ability resolves, 1st the player whose turn tis chooses a card in hand without revealing it, then each other player in turn order does the same. then all the chosen cards are discarded atta same time. finally, each opponent who ‘dn’t discard a card loses 3 life.
  • a player whas' a card in hand can’t choose to lose 3 life instead of discarding a card.
  • if you ‘ve no cards in hand, you just don’t discard anything. you don’t lose 3 life. other players still discard if able.
  • the val of x is determined 1-ly as liliana’s 2nd ability resolves. once that happens, the val of x won’t change l8r inna turn even if the № of cards in yr graveyard changes.
  • creatures put onto the battlefield with liliana’s emblem gain haste indefinitely.
  • in a multiplayer game, if a player cutouts the game, all cards that player owns cutout swell. if you cutout the game, any permanents you control from liliana’s emblem are exiled.

Liliana's Devotee

liliana’s devotee
{2}{b}
creature — human warlock
2/3
zombies you control get +1/+0.
atta beginning of yr end step, if a creature died this turn, you may pay {1}{b}. if ye do, create a 2/2 black zombie creature token.

  • if a creature didn’t die b4 yr end step begins, the last ability of liliana’s devotee doesn’t trigger at all. the creature may ‘ve died b4 liliana’s devotee entered the battlefield, however.
  • the triggered ability triggers just once, no matter how many creatures died this turn.
  • while resolving the triggered ability, you can’t pay + than {1}{b} t'get + than one zombie token.

Liliana's Standard Bearer

liliana’s standard bearer
{2}{b}
creature — zombie knite
3/1
flash
when liliana’s standard bearer enters the battlefield, draw x cards, where x tis № of creatures that died under yr control this turn.

  • the val of x is determined 1-ly as the triggered ability resolves. if liliana’s standard bearer dies while that ability’s onna stack, 'twill count itself.

Lofty Denial

lofty denial
{1}{u}
instant
counter target spell unless its controller pays {1}. if you control a creature with flying, counter that spell unless its controller pays {4} instead.

  • if you control + than one creature with flying, lofty denial still requires 1-ly {4}.

Lorescale Coatl

lorescale coatl
{1}{g}{u}
creature — snake
2/2
whenever you draw a card, put a +1/+1 counter on lorescale coatl.

  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.

Makeshift Battalion

makeshift battalion
{2}{w}
creature — human soldier
3/2
whenever makeshift battalion and at least two other creatures attack, put a +1/+1 counter on makeshift battalion.

  • once makeshift battalion’s ability has triggered, it doesn’t matter how many creatures are still attacking when that ability resolves.

Mangara, the Diplomat

mangara, the diplomat
{3}{w}
legendary creature — human cleric
2/4
lifelink
whenever an opponent attacks with creatures, if two or + of those creatures are attacking you and/or planeswalkers you control, draw a card.
whenever an opponent casts their 2nd spell each turn, draw a card.

  • if somd' attacking creatures cutout the battlefield while mangara’s triggered ability s'onna stack, use the player or planeswalker they were attacking b4 they left to determine whether you draw a card. onna other hand, iffey’re removed from combat without leaving the battlefield, use their current information to determine t'they’re not attacking you or a planeswalker you control any+.
  • if yr opponent attacks you with one creature and yr planeswalker with another, you draw a card.
  • you draw just one card, no matter how many creatures are attacking you and yr planeswalkers beyond the 2nd.
  • an ability that triggers when a player casts a spell resolves b4 the spell that caused it to trigger. it resolves even if that spell is countered.
  • players can cast spells and activate abilities after the triggered ability resolves but b4 the spell that caused it to trigger does.

Massacre Wurm

massacre wurm
{3}{b}{b}{b}
creature — wurm
6/5
when massacre wurm enters the battlefield, creatures yr opponents control get -2/-2 til end of turn.
whenever a creature an opponent controls dies, that player loses 2 life.

  • massacre wurm’s 1st ability affects 1-ly creatures yr opponents control atta time it resolves. creatures they begin to control l8r inna turn won’t get -2/-2.
  • massacre wurm’s triggered ability triggers if a creature an opponent controls dies for any reason, including from its 1st ability reducing its toughness to 0, as long as massacre wurm remains onna battlefield.
  • if a creature an opponent controls dies atta same time as massacre wurm, massacre wurm’s last ability triggers for that creature.
  • if yr life total is brought to 0 or less atta same time dat a' creature an opponent controls is dealt lethal damage, you lose the game b4 massacre wurm’s last ability goes onna stack.

Mazemind Tome

mazeΨ tome
{2}
artifact
{t}, put a page counter on mazeΨ tome: scry 1.
{2}, {t}, put a page counter on mazeΨ tome: draw a card.
when there are 4 or + page counters on mazeΨ tome, exile it. if ye do, you gain 4 life.

  • if mazeΨ tome cutouts the battlefield while its triggered ability s'onna stack, you can’t exile it from the zone it’s put into.

Niambi, Esteemed Speaker

niambi, esteemed speaker
{w}{u}
legendary creature — human cleric
2/1
flash
when niambi, esteemed speaker enters the battlefield, you may return another target creature you control to its owner’s hand. if ye do, you gain life = to that creature’s converted mana cost.
{1}{w}{u}, {t}, discard a legendary card: draw two cards.

  • if a creature onna battlefield has {x} in its mana cost, x is pondered to be 0.
  • if the target creature is an illegal target by the time niambi’s triggered ability tries to resolve, the ability won’t resolve. you won’t return the card from the zone it moved to or gain any life.

Nine Lives

9 lives
{1}{w}{w}
enchantment
hexproof
if a src ‘d deal damage to you, prevent that damage and put an incarnation counter on 9 lives.
when there are 9 or + incarnation counters on 9 lives, exile it.
when 9 lives cutouts the battlefield, you lose the game.

  • if + than one src deals damage to you at once, prevent the damage from each o'em and put that many incarnation counters on 9 lives, even if this causes + than 9 incarnation counters to be on 9 lives. cutout it to cats to abuse loopholes.
  • if damage dat a' src ‘d deal to you can’t be prevented, you still put an incarnation counter on 9 lives.
  • once the 1st triggered ability s'onna stack, it won’t trigger again, even if + damage is prevented and + incarnation counters are put onto it.
  • if you counter the 1st triggered ability or otherwise remove it from the stack, 'twill just trigger again immediately if 9 lives still has 9 or + incarnation counters on it.
  • the last ability of 9 lives triggers no matter how it cutouts the battlefield.

Obsessive Stitcher

obsessive stitcher
{1}{u}{b}
creature — human wizard
0/3
{t}: draw a card, then discard a card.
{2}{u}{b}, {t}, sacrifice obsessive stitcher: return target creature card from yr graveyard to the battlefield.

  • you draw a card and discard a card all while obsessive stitcher’s 1st ability is resolving. nothing can happen tween the two, and no player may choose to take actions.
  • obsessive stitcher can’t be the target of its last ability.

Ornery Dilophosaur

ornery dilophosaur
{3}{g}
creature — dinosaur
2/2
deathtouch (any amount of damage this deals to a creature is enough to destroy it.)
whenever ornery dilophosaur attacks, if you control a creature with power 4 or gr8r, ornery dilophosaur gets +2/+2 til end of turn.

  • if you don’t control a creature with power 4 or gr8r immediately after ornery dilophosaur attacks, its ability doesn’t trigger. if you don’t control one as the ability resolves, t'has no effect. it doesn’t ‘ve to be the same creature at both times, however.
  • if ornery dilophosaur’s power is rezd to 4 or gr8r, its ability triggers when it attacks.
  • ornery dilophosaur gets just +2/+2, no matter how many creatures you control with power 4 or gr8r.
  • once ornery dilophosaur’s ability has resolved, it keeps +2/+2 for the rest of the turn even if you no longer control a creature with power 4 or gr8r.

Pack Leader

pack leader
{1}{w}
creature — dog
2/2
other dogs you control get +1/+1.
whenever pack leader attacks, prevent all combat damage that ‘d be dealt this turn to dogs you control.

  • cause damage remains marked na' creature til the damage is removed as the turn ends, nonlethal damage dealt to a dog you control may become lethal if pack leader cutouts the battlefield during that turn.
  • once pack leader attacks, its effect prevents damage that ‘d be dealt to dogs you control even if pack leader cutouts the battlefield.

Peer inna'da Abyss

p inna'da abyss
{4}{b}{b}{b}
sorcery
target player draws cards = to ½ the № of cards in their library and loses ½ their life. round up each time.

  • the life lost is rounded up, not the remaining life total. for ex, if the target player has 7 life, they lose 4 life and n'dup with 3. similarly, the № of cards drawn is rounded up, not the № of cards remaining inna library.
  • to draw the cards, 1st the player determines how many cards to draw, then draws them. this event maybe modified so dat a' ≠ № of cards are actually drawn.

Pestilent Haze

pestilent haze
{1}{b}{b}
sorcery
choose one —
• all creatures get -2/-2 til end of turn.
• remove two loyalty counters from each planeswalker.

  • pestilent haze’s 1st mode affects 1-ly creatures onna battlefield atta time it resolves. creatures that enter the battlefield l8r inna turn won’t get -2/-2.

Pitchburn Devils

pitchburn devils
{4}{r}
creature — devil
3/3
when pitchburn devils dies, it deals 3 damage to any target.

  • if yr life total is brought to 0 or less atta same time that pitchburn devils is dealt lethal damage, you lose the game b4 the ability goes onna stack.

Portcullis Vine

portcullis vine
{g}
creature — plant wall
0/3
defender (this creature can’t attack.)
{2}, {t}, sacrifice a creature with defender: draw a card.

  • portcullis vine can be sacrificed to pay the cost of its last ability.

Pridemalkin

pridemalkin
{2}{g}
creature — cat
2/1
when pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.
each creature you control witha +1/+1 counter on t'has trample. (they can deal excess combat damage to the player or planeswalker they’re attacking.)

  • pridemalkin can be the target of its own 1st ability.
  • pridemalkin’s 2nd ability applies to pridemalkin as long as t'has a +1/+1 counter on it.

Primal Might

primal mite
{x}{g}
sorcery
target creature you control gets +x/+x til end of turn. then it fites up to one target creature you don’t control.

  • you can cast primal mite targeting 1-ly the creature you control.
  • you can cast primal mite with 0 as the val of x to just ‘ve the two target creatures fite.
  • if you choose two target creatures and either target is an illegal target as primal mite tries to resolve, neither creature will deal or be dealt damage.
  • if the creature you control is an illegal target as primal mite tries to resolve, no creature gets +x/+x. if that creature is a legal target but'a creature you don’t control isn’t, it still gets +x/+x.

Pursued Whale

pursued whale
{5}{u}{u}
creature — whale
8/8
when pursued whale enters the battlefield, each opponent creates a 1/1 red pirate creature token with “this creature can’t block” and “creatures you control attack each combat if able.”
spells yr opponents cast that target pursued whale cost {3} + to cast.

  • if a creature affected by the pirate token can’t attack for any reason (s'as bein’ tapped or having come under that player’s control that turn), then it doesn’t attack. if there’s a cost associated with having it attack, the player isn’t forced to pay that cost, so it doesn’t ‘ve to attack in that case either.
  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases (s'as that of pursued whale), then apply any cost reductions. the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.

Quirion Dryad

quirion dryad
{1}{g}
creature — dryad
1/1
whenever you cast a spell that’s white, blue, black, or red, put a +1/+1 counter on quirion dryad.

  • an ability that triggers when a player casts a spell resolves b4 the spell that caused it to trigger. it resolves even if that spell is countered.
  • if you cast a spell that’s + than one color, quirion dryad’s ability triggers just once.

Radha, Heart of Keld

radha, ♥ of keld
{1}{r}{g}
legendary creature — elf warrior
3/3
as long as it’s yr turn, radha, ♥ of keld has 1st strike.
you may look atta top card of yr library any time, and you may play lands from the top of yr library.
{4}{r}{g}: radha gets +x/+x til end of turn, where x tis № of lands you control.

  • radha doesn’t allo you to play additional lands.
  • radha lets you look atta top card of yr library whenever you want (with one restriction; see belo), even if you don’t ‘ve priority. this action doesn’t use the stack. knowing wha’ that card is becomes pt of the information you ‘ve access to, just like you can look atta cards in yr hand.
  • if the top card of yr library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look atta new top card til you finish doin’ so. this means'dat if you play a land from the top of yr library and t'has a replacement effect that requires you to make a decision (s'as that of temple garden), you must make that decision without knowing the nxt card of yr library.
  • the val of x is determined 1-ly as radha’s last ability resolves. once that happens, the val of x won’t change l8r inna turn even if the № of lands you control changes.

Rewind

rewind
{2}{u}{u}
instant
counter target spell. untap up to 4 lands.

  • rewind targets 1-ly a spell. it doesn’t target any lands. the lands are chosen as rewind resolves.
  • you can choose up to 4 lands, no matter who controls any o'em. those lands untap once. you can’t choose one land and ‘ve it untap 4 times, for ex.
  • if the spell is an illegal target when rewind tries to resolve, perhaps cause twas countered by another spell or ability, rewind won’t resolve and none of its effects will happen. you won’t untap any lands.

Riddleform

riddleform
{1}{u}
enchantment
whenever you cast a noncreature spell, you may ‘ve riddleform become a 3/3 sphinx creature with flying in addition to its other types til end of turn.
{2}{u}: scry 1. (look atta top card of yr library. you may put that card onna bottom of yr library.)

  • riddleform’s 1st ability resolves b4 the spell that caused it to trigger but after targets for that spell are chosen. 'twill resolve even if that spell is countered.
  • if riddleform becomes a creature the same turn it enters the battlefield, you can’t attack with it unless it gains haste.

Rookie Mistake

rookie mistake
{u}
instant
til end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

  • you can’t cast rookie mistake unless you choose two creatures as targets.
  • if one target creature becomes an illegal target b4 rookie mistake resolves, the other is affected as appropriate.

Rousing Read

rousing read
{2}{u}
enchantment — aura
enchant creature
when rousing read enters the battlefield, draw two cards, then discard a card.
enchanted creature gets +1/+1 and has flying.

  • if the creature rousing read ‘d enchant is an illegal target by the time the aura spell resolves, the entire spell doesn’t resolve. it won’t enter the battlefield, so its ability won’t trigger.

Runed Halo

runed halo
{w}{w}
enchantment
as runed halo enters the battlefield, choose a card name.
you ‘ve protection from the chosen card name. (you can’t be targeted, dealt damage, or enchanted by anything with that name.)

  • runed halo can’t protect you from tokens unless those tokens ‘ve the same name as the card name you choose.
  • some cards can ‘ve alternative names, s'as split cards, questr cards, double-faced cards, and so on. you may choose 1-odda two names the card can ‘ve; runed halo won’t protect you from the other name.

Sabertooth Mauler

sabertooth mauler
{3}{g}
creature — cat
3/3
atta beginning of yr end step, if a creature died this turn, put a +1/+1 counter on sabertooth mauler and untap it.

  • if a creature didn’t die b4 yr end step begins, sabertooth mauler’s ability doesn’t trigger at all. the creature may ‘ve died b4 sabertooth mauler entered the battlefield, however.
  • the triggered ability triggers just once, no matter how many creatures died this turn.

Sanctum of All

sanctum of all
{w}{u}{b}{r}{g}
legendary enchantment — shrine
atta beginning of yr upkeep, you may search yr library and/or graveyard for a shrine card and put it onto the battlefield. if you search yr library this way, shuffle it.
if an ability of another shrine you control triggers while you control 6 or + shrines, that ability triggers an additional time.

  • if the shrine you put onto the battlefield with sanctum of all’s 1st ability during yr upkeep has an ability that triggers atta beginning of yr upkeep, it won’t trigger during that upkeep.
  • triggered abilities use the word “when,” “whenever,” or “at.” they’re often written as “[trigger condition], [effect].” replacement effects, using “instead” or “as,” aren’t affected. activated abilities (written as “cost: effect”) of shrines you control are also not affected.

Sanctum of Calm Waters

sanctum of calm watas
{3}{u}
legendary enchantment — shrine
atta beginning of yr precombat main phase, you may draw x cards, where x tis № of shrines you control. if ye do, discard a card.

  • you draw x cards and discard a card all while the triggered ability is resolving. nothing can happen tween the two, and no player may choose to take actions.
  • if sanctum of calm watas cutouts the battlefield while its ability s'onna stack, you may control no shrines as the ability resolves. if so, you may choose to draw zero cards and discard one, or you may choose not to draw zero cards and not discard a card.

Sanctum of Stone Fangs

sanctum of stone fangs
{1}{b}
legendary enchantment — shrine
atta beginning of yr precombat main phase, each opponent loses x life and you gain x life, where x tis № of shrines you control.

  • if sanctum of stone fangs cutouts the battlefield while its ability s'onna stack, you may control no shrines as the ability resolves. in that case, no player gains or loses any life.
  • in a two-headed giant game, sanctum of stone fangs causes the opposing team to lose twice x life and you to gain x life.

Sanctum of Tranquil Light

sanctum of tranquil lite
{w}
legendary enchantment — shrine
{5}{w}: tap target creature. this ability costs {1} less to activate for each shrine you control.

  • the cost reduction applies 1-ly to generic mana inna cost of the activated ability. it can’t reduce the {w} requirement.

Sanguine Indulgence

sanguine indulgence
{3}{b}
sorcery
this spell costs {3} less to cast if you’ve gained 3 or + life this turn.
return up to two target creature cards from yr graveyard to yr hand.

  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (s'as that of sanguine indulgence). the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.
  • sanguine indulgence’s 1st ability looks at how much life you’ve gained inna turn. it doesn’t care if you also lost life, even if you lost + life than you gained.

Scavenging Ooze

scavenging ooze
{1}{g}
creature — ooze
2/2
{g}: exile target card from a graveyard. if twas a creature card, put a +1/+1 counter on scavenging ooze and you gain 1 life.

  • if the target card is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. no +1/+1 counter ll'be put on scavenging ooze and you won’t gain life. notably, this means'dat if you activate scavenging ooze’s ability multiple times targeting the same creature card, 1-ly the 1st instance of the ability to resolve will ‘ve any effect.

Scorching Dragonfire

scorching dragonfire
{1}{r}
instant
scorching dragonfire deals 3 damage to target creature or planeswalker. if that creature or planeswalker ‘d die this turn, exile it instead.

  • scorching dragonfire’s replacement effect will exile the target creature or planeswalker if it ‘d die this turn for any reason, not just due to lethal damage.

Seasoned Hallowblade

seasoned halloblade
{1}{w}
creature — human warrior
3/1
discard a card: tap seasoned halloblade. it gains indestructible til end of turn. (damage and effects that say “destroy” don’t destroy it.)

  • you can activate seasoned halloblade’s ability even if nothing’s bout to destroy it, even if it’s already tapped, and even if it already has indestructible.

Secure the Scene

secure the scene
{4}{w}
sorcery
exile target nonland permanent. its controller creates a 1/1 white soldier creature token.

  • if the target nonland permanent is an illegal target by the time secure the scene tries to resolve, the spell won’t resolve. no player will create a soldier token.

See the Truth

see the truth
{1}{u}
sorcery
look atta top 3 cards of yr library. put one of those cards into yr hand na rest onna bottom of yr library in any order. if this spell was cast from anywhere other than yr hand, put each of those cards into yr hand instead.

  • see the truth doesn’t give you permission to cast it from a zone other than yr hand. you’ll nd'2 find another way to do so.
  • if an effect copies see the truth while it’s onna stack, the copy wasn’t cast at all, so u 1-ly get 1-odda cards t'has you look at.

Setessan Training

setessan training
{1}{g}
enchantment — aura
enchant creature you control
when setessan training enters the battlefield, draw a card.
enchanted creature gets +1/+0 and has trample. (it can deal excess combat damage to the player or planeswalker it’s attacking.)

  • if the creature setessan training ‘d enchant is an illegal target by the time the aura spell resolves, the entire spell doesn’t resolve. it won’t enter the battlefield, so its ability won’t trigger.

Siege Striker

siege striker
{2}{w}
creature — human soldier
1/1
double strike (this creature deals both 1st-strike and regular combat damage.)
whenever siege striker attacks, you may tap any № of untapped creatures you control. siege striker gets +1/+1 til end of turn for each creature tapped this way.

  • you choose how many and which creatures to tap while siege striker’s ability is resolving. no player may take other actions tween the time you make this choice na time siege striker’s power and toughness are rezd.
  • if an attacking creature with vigilance is tapped for siege striker’s ability, that creature remains an attacking creature.
  • if siege striker gains vigilance and attacks or attacks and becomes untapped b4 its last ability resolves, it can be tapped fritz own ability.
  • once siege striker’s ability has resolved, it keeps the power-and-toughness bonus even if somd' tapped creatures cutout the battlefield or become untapped.

Silversmote Ghoul

silversmote ghoul
{2}{b}
creature — zombie vampire
3/1
atta beginning of yr end step, if you gained 3 or + life this turn, return silversmote ghoul from yr graveyard to the battlefield tapped.
{1}{b}, sacrifice silversmote ghoul: draw a card.

  • silversmote ghoul’s 1st ability looks at how much life you’ve gained inna turn, even if twasn’t onna battlefield or in yr graveyard when you gained life. it doesn’t care if you also lost life, even if you lost + life than you gained.
  • if you ‘ven’t gained 3 life by the time yr end step begins, silversmote ghoul’s 1st ability won’t trigger at all.
  • if silversmote ghoul isn’t in yr graveyard as yr end step begins, its 1st ability won’t trigger at all.

Soul Sear

soul sear
{2}{r}
instant
soul sear deals 5 damage to target creature or planeswalker. that permanent loses indestructible til end of turn.

  • soul sear can target a creature or planeswalker that doesn’t ‘ve indestructible.

Speaker of the Heavens

speaker of the heavens
{w}
creature — human cleric
1/1
vigilance, lifelink
{t}: create a 4/4 white angel creature token with flying. activate this ability 1-ly if you ‘ve at least 7 life + than yr starting life total and 1-ly any time you ‘d cast a sorcery.

  • in a two-headed giant game, you can activate the ability 1-ly if yr team’s life total is at least 7 + than yr team’s starting life total.

Spellgorger Weird

spellgorger weird
{2}{r}
creature — weird
2/2
whenever you cast a noncreature spell, put a +1/+1 counter on spellgorger weird.

  • an ability that triggers when a player casts a spell resolves b4 the spell that caused it to trigger. it resolves even if that spell is countered.

Sporeweb Weaver

sporeweb weaver
{2}{g}
creature — spider
1/4
reach, hexproof from blue
whenever sporeweb weaver is dealt damage, you gain 1 life and create a 1/1 green saproling creature token.

  • hexproof from blue means'dat sporeweb weaver can’t be the target of blue spells yr opponents control or abilities yr opponents control of blue srcs.
  • sporeweb weaver’s last ability triggers just once, no matter how many things deal how much damage to it at once (most likely cause two or + creatures blocked it).
  • sporeweb weaver’s last ability triggers even if the damage causes it to die.
  • if yr life total is brought to 0 or less atta same time that sporeweb weaver is dealt damage, you lose the game b4 the ability goes onna stack.

Stormwing Entity

stormwing entity
{3}{u}{u}
creature — elemental
3/3
this spell costs {2}{u} less to cast if you’ve cast an instant or sorcery spell this turn.
flying
prowess (whenever you cast a noncreature spell, this creature gets +1/+1 til end of turn.)
when stormwing entity enters the battlefield, scry 2.

  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (s'as that of stormwing entity). the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.
  • stormwing entity’s cost reduction applies even if the instant or sorcery spell you cast was countered or didn’t resolve.
  • stormwing entity’s cost reduction applies just once, no matter how many instant and sorcery spells you’ve cast this turn.

Subira, Tulzidi Caravanner

subira, tulzidi caravanner
{2}{r}
legendary creature — human shaman
2/3
haste
{1}: another target creature with power 2 or less can’t be blocked this turn.
{1}{r}, {t}, discard yr hand: til end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

  • if the target creature’s power is gr8r than 2 as the 1st activated ability tries to resolve, the ability doesn’t resolve. however, if instead the creature’s power is rezd above 2 after the ability resolves, it still can’t be blocked that turn.
  • once a creature with power 2 or less s'been blocked, subira’s middle ability won’t cause it to become unblocked.
  • you can activate subira’s last ability if yr hand is empty. you simply discard zero cards.
  • once subira’s last ability resolves, check to see if the delayed triggered ability ‘d trigger based onna power of the creatures immediately after damage is dealt, not based on their power as the ability resolves.

Sublime Epiphany

sublime epiphany
{4}{u}{u}
instant
choose one or + —
• counter target spell.
• counter target activated or triggered ability.
• return target nonland permanent to its owner’s hand.
• create a token that’s a copy of target creature you control.
• target player draws a card.

  • you can’t choose any one mode + than once.
  • if any of the targets become illegal, the remaining targets are affected as appropriate.
  • if you choose + than one mode, you perform the modes inna order specified. for ex, if you choose to counter target spell, return target nonland permanent to its owner’s hand, and ‘ve target player draw a card, that permanent ll'be onna battlefield while that spell is countered (and may modify, affect, or trigger on that event) but will not be onna battlefield while that player draws a card.
  • sublime epiphany’s 2nd mode counters 1-ly activated and triggered abilities already onna stack. it doesn’t prevent abilities from bein’ activated or from triggering l8r inna turn, and t'has no effect on static abilities.
  • activated abilities are written inna form “[cost]: [effect].” some keyword abilities (s'as equip) are activated abilities and will ‘ve colons in their reΨer texts.
  • triggered abilities use the word “when,” “whenever,” or “at.” they’re often written as “[trigger condition], [effect].” some keyword abilities (s'as prowess) are triggered abilities and will ‘ve “when,” “whenever,” or “at” in their reΨer text.
  • abilities that create replacement effects, s'as a permanent entering the battlefield tapped or with counters on it, can’t be countered. abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be countered.
  • sublime epiphany’s 2nd mode can’t counter an activated or triggered mana ability. an activated mana ability is one that adds mana to a player’s mana pool as it resolves, doesn’t ‘ve a target, and isn’t a loyalty ability. a triggered mana ability is one that adds mana to a player’s mana pool and triggers on an activated mana ability.
  • if you counter a delayed triggered ability that triggered atta beginning of the “nxt” occurrence offa specified step or phase, that ability won’t trigger again the folloing time that phase or step occurs.
  • if you choose the third and 4th modes and target the same creature you control both times, you’ll return it and then create a token that’s a copy o'it, using its copiable vals as it last appeared onna battlefield. this is cause the legality of targets is checked 1-ly as the spell begins to resolve, b4 any actions are performed.
  • the token copies exactly wha’ is printed onna creature and nothing else (unless that creature is a token or is copying something else; see belo). it doesn’t copy whether that creature is tapped or untapped, whether t'has any counters on it or auras and/or equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
  • if the copied creature is itself a token, the token created by sublime epiphany copies the original toonistics odat token as stated by the effect that created it.
  • if the copied creature is copying something else, the token enters the battlefield as wha’ever that creature is copying.
  • if the copied creature has {x} in its mana cost, x is 0.
  • any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.

Teferi, Master of Time

teferi, master of time
{2}{u}{u}
legendary planeswalker — teferi
3
you may activate loyalty abilities of teferi, master of time on any player’s turn any time you ‘d cast an instant.
+1: draw a card, then discard a card.
−3: target creature you don’t control phases out. (treat it and anything attached to it as though they don’t exist til its controller’s nxt turn.)
−10: take two extra turns after this one.

  • teferi’s 1st ability doesn’t change how many of his abilities you can activate during each turn.
  • you draw a card and discard a card all while teferi’s 1st loyalty ability is resolving. nothing can happen tween the two, and no player may choose to take actions.
  • while a permanent is phased out, it’s treated as though it doesn’t exist. it can’t be the target of spells or abilities, its static abilities ‘ve no effect onna game, its triggered abilities can’t trigger, it can’t attack or block, and so on.
  • an attacking creature that phases out is removed from combat.
  • phasing out doesn’t cause any “cutouts the battlefield” abilities to trigger. similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.
  • any one-shot effects tha're w8in “til [this] cutouts the battlefield,” s'as that of kitesail freebooter, won’t happen when a permanent phases out.
  • any continuous effects witha “for as long as” duration s'as that of awakener druid ignore phased-out essentialisms. any such effects will expire if their conditions are no longer met after ignoring the phased-out essentialisms.
  • each aura and equipment attached to a permanent that’s phasing out also phases out. they will phase in with that permanent and still be attached to it. similarly, permanents that phase out with counters phase in with those counters.
  • choices made for permanents as they entered the battlefield are remembered when they phase in.
  • any creatures that phase in during their controller’s untap step ll'be able to attack and pay a cost of {t} during that turn.
  • if an opponent gains control of yr creature n'it phases out na duration of the control-change effect expires b4 it phases in, that permanent phases in under yr control as that opponent’s nxt untap step begins. iffey cutout the game b4 their nxt untap step, it phases in as the nxt untap step begins after their turn ‘d ‘ve begun.

Teferi's Ageless Insight

teferi’s ageless insite
{2}{u}{u}
legendary enchantment
if you ‘d draw a card except the 1st one you draw in each of yr draw steps, draw two cards instead.

  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.
  • if two or + replacement effects ‘d apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.
  • cause teferi’s ageless insite is legendary, it’s unlikely that one player will control two. however, if that happens, each card that player ‘d draw after the 1st will result in 4 cards bein’ drawn. iffey control 3, they draw 8 cards, and so on.

Teferi's Protege

teferi’s protege
{2}{u}
creature — human wizard
2/3
{1}{u}, {t}: draw a card, then discard a card.

  • you draw a card and discard a card all while the ability is resolving. nothing can happen tween the two, and no player may choose to take actions.

Teferi's Tutelage

teferi’s tutelage
{2}{u}
enchantment
when teferi’s tutelage enters the battlefield, draw a card, then discard a card.
whenever you draw a card, target opponent mills two cards. (they put the top two cards o'their library into their graveyard.)

  • you draw a card and discard a card all while the 1st ability is resolving. nothing can happen tween the two, and no player may choose to take actions. this means'dat the 2nd ability is put onto the stack after you’ve finished resolving the 1st ability.

Terror of the Peaks

terror of the peaks
{3}{r}{r}
creature — dragon
5/4
flying
spells yr opponents cast that target terror of the peaks cost an additional 3 life to cast.
whenever another creature enters the battlefield under yr control, terror of the peaks deals damage = to that creature’s power to any target.

  • the amount of damage terror of the peaks deals tis entering creature’s power as the triggered ability resolves. if that creature cutouts the battlefield b4 the ability resolves, use its power as it last existed onna battlefield.

Thieves' Guild Enforcer

thieves’ guild enforcer
{b}
creature — human rogue
1/1
flash
whenever thieves’ guild enforcer or another rogue enters the battlefield under yr control, each opponent mills two cards.
as long as an opponent has 8 or + cards in their graveyard, thieves’ guild enforcer gets +2/+1 and has deathtouch.

  • thieves’ guild enforcer gets +2/+1 just once, no matter how many opponents ‘ve 8 or + cards in their graveyard and no matter how many cards they ‘ve past the 8h.
  • if thieves’ guild enforcer gains deathtouch 1-ly after dealing damage (most likely cause another creature was dealt lethal damage atta same time that thieves’ guild enforcer dealt damage), the damage it dealt won’t be from a src with deathtouch.

Thrill of Possibility

thrill of possibility
{1}{r}
instant
as an additional cost to cast this spell, discard a card.
draw two cards.

  • you must discard exactly one card to cast thrill of possibility; you can’t cast it without discarding a card, and you can’t discard additional cards.

Tide Skimmer

tide skimmer
{3}{u}
creature — drake
2/3
flying
whenever you attack with two or + creatures with flying, draw a card.

  • tide skimmer’s ability triggers just once, no matter how many creatures with flying attack beyond the 2nd.
  • you draw a card even if some or all odda attacking creatures lose flying or cutout combat b4 tide skimmer’s ability resolves.

Tolarian Kraken

tolarian kraken
{4}{u}{u}
creature — kraken
4/6
whenever you draw a card, you may pay {1}. when ye do, you may tap or untap target creature.

  • while resolving tolarian kraken’s ability, you can’t pay + than {1} to tap or untap + than one creature.
  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.

Tome Anima

tome anima
{3}{u}
creature — spirit
3/3
tome anima can’t be blocked as long as you’ve drawn two or + cards this turn.

  • once tome anima has become blocked, it won’t become unblocked if you draw a 2nd card.

Track Down

track down
{1}{g}
sorcery
scry 3, then reveal the top card of yr library. if it’s a creature or land card, draw a card. (to scry 3, look atta top 3 cards of yr library, then put any № o'em onna bottom of yr library na rest on top in any order.)

  • the card you reveal ll'be the card you draw, if applicable.
  • if you don’t draw the card you reveal, it remains on top of yr library.

Traitorous Greed

traitorous greed
{3}{r}
sorcery
gain control of target creature til end of turn. untap that creature. it gains haste til end of turn. add two mana of any one color. (the creature can attack and {t} this turn.)

  • traitorous greed can target any creature, even one that’s untapped or one you already control.
  • gaining control offa creature doesn’t cause you to gain control of any auras or equipment attached to it.
  • if the target creature is an illegal target by the time traitorous greed tries to resolve, the spell won’t resolve. you won’t add two mana.

Transmogrify

transmogrify
{3}{r}
sorcery
exile target creature. that creature’s controller reveals cards from the top o'their library til they reveal a creature card. that player puts that card onto the battlefield, then shuffles the rest into their library.

  • if the target creature is an illegal target by the time transmogrify tries to resolve, the spell won’t resolve. no player reveals cards or shuffles their library.
  • if the player reveals their entire library without revealing a creature card, that player just shuffles their library.

Turn to Slag

turn to slag
{3}{r}{r}
sorcery
turn to slag deals 5 damage to target creature. destroy all equipment attached to that creature.

  • turn to slag can target a creature that has no equipment attached to it.
  • if the target creature is an illegal target by the time turn to slag tries to resolve, the spell won’t resolve. you won’t destroy any equipment.

Turret Ogre

turret ogre
{3}{r}
creature — ogre warrior
4/3
reach (this creature can block creatures with flying.)
when turret ogre enters the battlefield, if you control another creature with power 4 or gr8r, turret ogre deals 2 damage to each opponent.

  • if you don’t control another creature with power 4 or gr8r immediately after turret ogre enters the battlefield, its ability doesn’t trigger, even if you can rez a creature’s power rite away. if you control no other creature with power 4 or gr8r as the ability resolves, nothing happens. these don’t ‘ve to be the same creature, though.
  • turret ogre’s ability doesn’t deal + than 2 damage to each opponent if you control + than one other creature with power 4 or gr8r.
  • in a two-headed giant game, turret ogre’s ability causes the opposing team to lose 4 life.

Twinblade Assassins

twinblade assassins
{3}{b}{g}
creature — elf assassin
5/4
atta beginning of yr end step, if a creature died this turn, draw a card.

  • if a creature didn’t die b4 yr end step begins, the ability of twinblade assassins doesn’t trigger at all. the creature may ‘ve died b4 twinblade assassins entered the battlefield, however.
  • the triggered ability triggers just once, no matter how many creatures died this turn.

Ugin, the Spirit Dragon

ugin, the spirit dragon
{8}
legendary planeswalker — ugin
7
+2: ugin, the spirit dragon deals 3 damage to any target.
−x: exile each permanent with converted mana cost x or less that’s one or + colors.
−10: you gain 7 life, draw 7 cards, then put up to 7 permanent cards from yr hand onto the battlefield.

  • if a permanent has {x} in its mana cost, x is pondered to be 0.
  • the converted mana cost offa token that isn’t a copy of another object is 0. a token that is a copy of another object has the same mana cost as that object.
  • a permanent card is an artifact, creature, enchantment, land, or planeswalker card.

Unleash Fury

unleash fury
{1}{r}
instant
double the power of target creature til end of turn.

  • if an effect instructs you to “double” a creature’s power, that creature gets +x/+0, where x is its power as that effect begins to apply. if its power is neg, instead it gets -x/-0 where x is how far belo 0 its power is. the val of x won’t change if another effect alters the creature’s power l8r inna turn.

Unsubstantiate

unsubstantiate
{1}{u}
instant
return target spell or creature to its owner’s hand.

  • if a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. the spell isn’t countered; it just no longer exists. this works against a spell that can’t be countered.

Village Rites

village rites
{b}
instant
as an additional cost to cast this spell, sacrifice a creature.
draw two cards.

  • you must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.

Vito, Thorn of the Dusk Rose

vito, thorn of the dusk rose
{2}{b}
legendary creature — vampire cleric
1/3
whenever you gain life, target opponent loses that much life.
{3}{b}{b}: creatures you control gain lifelink til end of turn.

  • cause vito’s 1st ability doesn’t deal damage, you won’t gain life when it resolves if vito has lifelink.
  • if an ability triggers whenever an opponent loses life and causes you to gain life, s'as the ability of exquisite blood, this will loop til either you win the game or a player takes an action to break the loop.
  • each creature with lifelink dealing combat damage causes a separate life-gaining event. for ex, if two creatures you control with lifelink deal combat damage atta same time, vito’s 1st ability will trigger twice and you may choose a ≠ opponent for each trigger. however, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers atta same time (perhaps cause t'has trample or was blocked by + than one creature), the ability will trigger 1-ly once.
  • if you gain an amount of life “for each” of something, that life is gained as one event and vito’s 1st ability triggers 1-ly once.
  • in a two-headed giant game, life gained by yr teammate won’t cause the ability to trigger, even though it caused yr team’s life total to increase.

Volcanic Salvo

volcanic salvo
{10}{r}{r}
sorcery
this spell costs {x} less to cast, where x tis total power of creatures you control.
volcanic salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (s'as that of volcanic salvo). the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.
  • the cost reduction applies 1-ly to generic mana inna cost of volcanic salvo. it can’t reduce the {r}{r} requirement.
  • once you begin to cast volcanic salvo, players can’t take other actions til you’ve finished casting it. notably, they can’t try to change the total power of yr creatures.
  • the total cost to cast volcanic salvo is locked in b4 you pay that cost. for ex, if you control 3 2/2 creatures, including one you can sacrifice to add {c} to yr mana pool, the total cost is {4}{r}{r}. then you can sacrifice the creature when you activate mana abilities just b4 paying the cost.
  • if a creature’s power is somehow ≤ 0, it subtracts from the total power of yr other creatures. if the total power of yr creatures is 0 or less, the cost remains {10}{r}{r}.
  • you can’t target the same creature or planeswalker twice with volcanic salvo to deal 12 damage to it.

Vryn Wingmare

vryn wingmare
{2}{w}
creature — pegasus
2/1
flying
noncreature spells cost {1} + to cast.

  • the ability affects each spell that’s not a creature spell, including yr own. creature spells with another type, s'as artifact creature spells, aren’t affected.
  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases (s'as that of vryn wingmare), then apply any cost reductions. the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.

Waker of Waves

waker of waves
{5}{u}{u}
creature — whale
7/7
creatures yr opponents control get -1/-0.
{1}{u}, discard waker of waves: look atta top two cards of yr library. put one o'em into yr hand na other into yr graveyard.

  • you can activate the last ability of waker of waves 1-ly if it’s in yr hand.

Warden of the Woods

warden of the woods
{4}{g}{g}
creature — treefolk
5/7
vigilance (attacking doesn’t cause this creature to tap.)
whenever warden of the woods becomes the target offa spell or ability an opponent controls, you may draw two cards.

  • an ability that triggers when something becomes the target offa spell or ability resolves b4 the spell or ability that caused it to trigger. it resolves even if that spell or ability is countered.
  • players can cast spells and activate abilities after the triggered ability resolves but b4 the spell that caused it to trigger does.

Watcher of the Spheres

watcher of the spheres
{w}{u}
creature — bird wizard
2/2
flying
creature spells with flying you cast cost {1} less to cast.
whenever another creature with flying enters the battlefield under yr control, watcher of the spheres gets +1/+1 til end of turn.

  • to determine the total cost offa spell, start w'da mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (s'as that of watcher of the spheres). the converted mana cost of the spell remains unchanged, no matter wha’ the total cost to cast twas.
  • the cost reduction applies 1-ly to generic mana inna cost of creature spells with flying you cast. for ex, if you cast a 2nd watcher of the spheres, its cost won’t be reduced belo {w}{u}.
  • a creature spell that doesn’t ‘ve flying won’t cost less even if an effect will cause the creature to ‘ve flying once onna battlefield. this is also true if the creature spell itself has an ability that gives it flying once onna battlefield under certain conditions, even if those conditions are true.

Wildwood Scourge

wildwood scourge
{x}{g}
creature — hydra
0/0
wildwood scourge enters the battlefield with x +1/+1 counters on it.
whenever one or + +1/+1 counters are put on another non-hydra creature you control, put a +1/+1 counter on wildwood scourge.

  • abilities that trigger when counters are put na' creature trigger when a creature enters the battlefield with counters n'when a player puts counters na' creature.
  • wildwood scourge gets just one +1/+1 counter, no matter how many counters were put onna non-hydra creature.
  • if you ‘ve two non-hydra creatures with wildwood scourge’s ability (perhaps cause they were mutated using the ikoria: lair of behemoths mutate ability), putting a +1/+1 counter on any non-hydra creature you control will cause the two abilities to trigger each other indefinitely. if no player takes an action to break this loop, the game ends in a draw.

Rin and Seri, Inseparable

rin and seri, inseparable
{1}{r}{g}{w}
legendary creature —dog cat
4/4
whenever you cast a dog spell, create a 1/1 green cat creature token.
whenever you cast a cat spell, create a 1/1 white dog creature token.
{r}{g}{w}, {t}: rin and seri, inseparable deals damage to any target = to the № of dogs you control. you gain life = to the № of cats you control.

  • rin and seri’s 1st two abilities don’t trigger when you cast rin and seri.
  • an ability that triggers when a player casts a spell resolves b4 the spell that caused it to trigger. it resolves even if that spell is countered.
  • if the chosen target is an illegal target by the time rin and seri’s last ability tries to resolve, the ability won’t resolve. you won’t gain life.
  • the amount of damage rin and seri’s last ability deals is determined 1-ly as that ability resolves. if rin and seri is still onna battlefield, it’ll count itself.

Basri, Devoted Paladin

basri, devoted paladin
{4}{w}{w}
legendary planeswalker — basri
4
+1: put a +1/+1 counter on up to one target creature. it gains vigilance til end of turn.
−1: whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: creatures you control get +2/+2 and gain flying til end of turn.

  • after activating basri’s 2nd ability, a creature that attacks gets a +1/+1 counter b4 blockers are chosen.
  • basri’s last ability affects 1-ly creatures you control atta time it resolves. creatures you begin to control l8r inna turn won’t get +2/+2 or gain flying.

Basri's Aegis

basri’s aegis
{2}{w}{w}
sorcery
put a +1/+1 counter on each of up to two target creatures. you may search yr library and/or graveyard for a card named basri, devoted paladin, reveal it, and put it into yr hand. if you search yr library this way, shuffle it.

  • you can cast basri’s aegis without any target creatures. you’ll just search for basri, devoted paladin.
  • if do you choose targets and each target creature is an illegal target by the time basri’s aegis tries to resolve, the spell won’t resolve. you won’t search for basri. if just one target is still legal, however, ye do put a +1/+1 counter on it and search for basri.

Chandra, Flame's Catalyst

chandra, flame’s catalyst
{4}{r}{r}
legendary planeswalker — chandra
5
+1: chandra, flame’s catalyst deals 3 damage to each opponent.
−2: you may cast target red instant or sorcery card from yr graveyard. if that spell ‘d be put into yr graveyard this turn, exile it instead.
−8: discard yr hand, then draw 7 cards. til end of turn, you may cast spells from yr hand without paying their mana costs.

  • you must pay the costs for the spell you wish to cast with chandra’s 2nd ability. if that spell has any alternative costs, you may pay those.
  • if you wish to cast the target card, you must cast it while chandra’s 2nd ability is resolving. you can’t cast it l8r inna turn.
  • if you ‘ve no cards in hand while chandra’s last ability is resolving, you still draw 7 cards and may cast spells from yr hand without paying their mana costs this turn.
  • chandra’s last ability doesn’t change when you may cast those spells. for ex, you can’t cast a sorcery spell from yr hand during combat.
  • if you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. you can, however, pay additional costs. if the card has any mandatory additional costs, those must be paid to cast the spell.
  • if a spell has {x} in its mana cost, you must choose 0 as the val of x when casting it without paying its mana cost.
  • in a two-headed giant game, chandra’s 1st ability causes the opposing team to lose 6 life.

Garruk, Savage Herald

garruk, savage herald
{4}{g}{g}
legendary planeswalker — garruk
5
+1: reveal the top card of yr library. if it’s a creature card, put it into yr hand. otherwise, put it onna bottom of yr library.
−2: target creature you control deals damage = to its power to another target creature.
−7: til end of turn, creatures you control gain “you may ‘ve this creature assign its combat damage as though it weren’t blocked.”

  • if either creature is an illegal target as garruk’s 2nd ability tries to resolve, the creature you control won’t deal damage to any creature.
  • when assigning combat damage, you choose for each creature whether you wanna assign its damage to the creature blocking it, or if you wanna assign it to the player or planeswalker the creature is attacking. you can’t split the damage assignment tween them.
  • garruk’s last ability affects 1-ly creatures you control atta time it resolves. creatures you begin to control l8r inna turn won’t gain the ability.

Keral Keep Disciples

keral keep disciples
{2}{r}{r}
creature — human monk
4/3
whenever you activate a loyalty ability offa chandra planeswalker, keral keep disciples deals 1 damage to each opponent.

  • the ability of keral keep disciples resolves b4 the ability that caused it to trigger.
  • in a two-headed giant game, the ability of keral keep disciples causes the opposing team to lose 2 life.

Liliana, Death Mage

liliana, death mage
{4}{b}{b}
legendary planeswalker — liliana
4
+1: return up to one target creature card from yr graveyard to yr hand.
−3: destroy target creature. its controller loses 2 life.
−7: target opponent loses 2 life for each creature card in their graveyard.

  • if the target creature is an illegal target by the time liliana’s 2nd ability tries to resolve, the ability won’t resolve. no player loses 2 life. if the target is legal but not destroyed (most likely cause t'has indestructible), its controller does lose 2 life.

Liliana's Scorn

liliana’s scorn
{3}{b}{b}
sorcery
destroy target creature. you may search yr library and/or graveyard for a card named liliana, death mage, reveal it, and put it into yr hand. if you search yr library this way, shuffle it.

  • if the target creature is an illegal target by the time liliana’s scorn tries to resolve, the spell won’t resolve. you won’t search for liliana, death mage. if the target is legal but not destroyed (most likely cause t'has indestructible), ye do search for liliana.

Liliana's Scrounger

liliana’s scrounger
{2}{b}
creature — human wizard
3/2
atta beginning of each end step, if a creature died this turn, you may put a loyalty counter na' liliana planeswalker you control.

  • if a creature didn’t die b4 yr end step begins, the ability of liliana’s scrounger doesn’t trigger at all. the creature may ‘ve died b4 liliana’s scrounger entered the battlefield, however.
  • the triggered ability triggers just once, no matter how many creatures died this turn.
  • if you control + than one liliana planeswalker, you choose which one receives a loyalty counter as the ability of liliana’s scrounger resolves.

Mystic Skyfish

mystic skyfish
{2}{u}
creature — fish
3/1
whenever you draw yr 2nd card each turn, mystic skyfish gains flying til end of turn.

  • the triggered ability can trigger 1-ly once each turn. it doesn’t matter mystic skyfish was onna battlefield when the 1st card was drawn. if it’s not onna battlefield when the 2nd card is drawn, the ability can’t trigger at all that turn. it won’t trigger when the third or 4th card is drawn.
  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.

Predatory Wurm

predatory wurm
{3}{g}
creature — wurm
4/4
vigilance (attacking doesn’t cause this creature to tap.)
predatory wurm gets +2/+2 as long as you control a garruk planeswalker.

  • cause damage remains marked na' creature til the damage is removed as the turn ends, nonlethal damage dealt to predatory wurm may become lethal if you controlled a garruk planeswalker and he cutouts the battlefield during that turn.

Spirit of Malevolence

spirit of ♂volence
{1}{b}
creature — spirit
2/1
when spirit of ♂volence dies, each opponent loses 1 life and you gain 1 life.

  • if yr life total is brought to 0 or less atta same time that spirit of ♂volence is dealt lethal damage, you lose the game b4 its ability goes onna stack.
  • in a two-headed giant game, spirit of ♂volence’s ability causes the opposing team to lose 2 life and you to gain 1 life.

Storm Caller

storm caller
{2}{r}
creature — ogre shaman
3/2
when storm caller enters the battlefield, it deals 2 damage to each opponent.

  • in a two-headed giant game, storm caller’s ability causes the opposing team to lose 4 life.

Teferi, Timeless Voyager

teferi, timeless +
{4}{u}{u}
legendary planeswalker — teferi
4
+1: draw a card.
−3: put target creature on top of its owner’s library.
−8: each creature target opponent controls phases out. til the end of yr nxt turn, they can’t phase in. (treat them and anything attached to them as though they don’t exist.)

  • normally, phased-out permanents phase in during their controller’s untap step. teferi’s last ability causes the phased-out permanents to not phase in til the duration has expired; they’ll phase in during their controller’s nxt untap step after yr nxt turn.
  • while a permanent is phased out, it’s treated as though it doesn’t exist. it can’t be the target of spells or abilities, its static abilities ‘ve no effect onna game, its triggered abilities can’t trigger, it can’t attack or block, and so on.
  • an attacking creature that phases out is removed from combat.
  • phasing out doesn’t cause any “cutouts the battlefield” abilities to trigger. similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.
  • any one-shot effects tha're w8in “til [this] cutouts the battlefield,” s'as that of kitesail freebooter, won’t happen when a permanent phases out.
  • any continuous effects witha “for as long as” duration s'as that of awakener druid ignore phased-out essentialisms. any such effects will expire if their conditions are no longer met after ignoring the phased-out essentialisms.
  • each aura and equipment attached to a permanent that’s phasing out also phases out. they will phase in with that permanent and still be attached to it. similarly, permanents that phase out with counters phase in with those counters.
  • choices made for permanents as they entered the battlefield are remembered when they phase in.
  • any creatures that phase in during their controller’s untap step ll'be able to attack and pay a cost of {t} during that turn.
  • if an opponent gains control of yr creature n'it phases out na duration of the control-change effect expires b4 it phases in, that permanent phases in under yr control as that opponent’s appropriate untap step begins. iffey cutout the game b4 that untap step, it phases in as the nxt untap step begins after that turn ‘d ‘ve begun.
  • in a multiplayer game, if you cutout the game after teferi’s last ability resolves but b4 yr nxt turn ends, its effect lasts til yr nxt turn ‘d ‘ve begun. it neither expires immediately nor lasts indefinitely.

Allosaurus Shepherd

allosaurus shepherd
{g}
creature — elf shaman
1/1
allosaurus shepherd can’t be countered.
green spells you control can’t be countered.
{4}{g}{g}: til end of turn, each elf creature you control has base power and toughness 5/5 and becomes a dinosaur in addition to its other creature types.

  • a spell or ability that counters spells can still target spells that can’t be countered. when that spell or ability resolves, the uncounterable spell won’t be countered, but any additional effects of the countering spell or ability will still happen.
  • allosaurus shepherd’s last ability overwrites all previous effects that set the affected creatures’ power and/or toughness to specific vals. other effects that set these toonistics to specific vals that start to apply after the ability resolves will overwrite that pt of the effect.
  • effects that modify an affected creature’s power or toughness without setting 'twill apply no matter when they started to take effect. the same is true for counters that change the creature’s power or toughness.
  • the affected creatures don’t lose any abilities when they become dinosaurs.

Blessed Sanctuary

blessed sanctuary
{3}{w}{w}
enchantment
prevent all noncombat damage that ‘d be dealt to you and creatures you control.
whenever a nontoken creature enters the battlefield under yr control, create a 2/2 white unicorn creature token.

  • combat damage tis damage that’s dealt automatically by attacking and blocking creatures. any other damage is noncombat damage, even if it’s dealt dur'na combat phase by an attacking or blocking creature.
  • effects that cause you to lose life aren’t prevented.

Branching Evolution

branching evolution
{2}{g}
enchantment
if one or + +1/+1 counters ‘d be put na' creature you control, twice that many +1/+1 counters are put on that creature instead.

  • if a creature you control ‘d enter the battlefield witha № of +1/+1 counters on it, it enters with twice that many instead.
  • if you control two branching evolutions, the № of +1/+1 counters put na' creature is 4 times the original №. 3 branching evolutions multiplies the original № by 8, and so on.
  • if two or + effects attempt to modify how many counters ‘d be put onto a creature you control, you choose the order to apply those effects, no matter who controls the srcs of those effects.

Brightmare

britemare
{2}{w}
creature — unicorn
2/3
when britemare enters the battlefield, tap up to one target creature. you gain life = to that creature’s power.

  • if the target creature is an illegal target by the time britemare’s ability tries to resolve, the ability won’t resolve. you won’t gain any life.
  • britemare’s ability can target a tapped creature. if the target creature is already tapped when the ability resolves, that creature just remains tapped and you gain life = to its power.

Bruvac the Grandiloquent

bruvac the grandiloquent
{2}{u}
legendary creature — human advisor
1/4
if an opponent ‘d mill one or + cards, they mill twice that many cards instead. (to mill a card, a player puts the top card o'their library into their graveyard.)

  • if a player is instructed to put a card into their graveyard without using the word “mill,” bruvac’s ability doesn’t apply.
  • many cards printed b4 the core set 2021 release ‘ve received errata to instruct a player to mill cards rather than to put the top cards o'their library into their graveyard. use the oracle card reference at gatherer.wizards.com… to determine whether a specific card has received such errata. as a rule of thumb, if an effect instructs a player to look at or reveal a card b4 it’s put into its owner’s graveyard, it’s unlikely to ‘ve received errata.
  • cause bruvac is legendary, it’s unlikely that one player will control two. however, if that happens, each opponent mills 4 times as many cards as originally instructed. iffey control 3, their opponents mill 8 times as many, and so on.

Chained Brute

chned brute
{1}{r}
creature — devil
4/3
chned brute doesn’t untap during yr untap step.
{1}, sacrifice another creature: untap chned brute. activate this ability 1-ly during yr turn.

  • you can activate chned brute’s last ability even if it’s already untapped.

Corsair Captain

corsair captain
{2}{u}
creature — human pirate
2/2
when corsair captain enters the battlefield, create a treasure token. (it’s an artifact with “{t}, sacrifice this artifact: add one mana of any color.”)
other pirates you control get +1/+1.

  • cause damage remains marked na' creature til the damage is removed as the turn ends, nonlethal damage dealt to pirates you control may become lethal if corsair captain cutouts the battlefield during that turn.

Emiel the Blessed

emiel the blessed
{2}{w}{w}
legendary creature — unicorn
4/4
{3}: exile another target creature you control, then return it to the battlefield under its owner’s control.
whenever another creature enters the battlefield under yr control, you may pay {g/w}. if ye do, put a +1/+1 counter on it. if it’s a unicorn, put two +1/+1 counters on it instead. ({g/w} can be paid with either {g} or {w}.)

  • when the card returns to the battlefield, it ll'be a new object with no connection to the card twas' exiled. auras attached to the exiled creature ll'be put into their owners’ graveyards. any equipment will become unattached and remain onna battlefield. any counters onna exiled creature will cease to exist.
  • if a token is exiled this way, 'twill cease to exist and won’t return to the battlefield.
  • emiel’s 2nd ability triggers whenever any creature other than itself enters the battlefield under yr control, including those returned by its 1st ability.
  • you choose whether to pay for emiel’s triggered ability while it’s resolving. if ye do, no player may take other actions tween the time you pay na time the creature has one or two +1/+1 counters on it.
  • while resolving emiel’s triggered ability, you can’t pay {g/w} + than once to put + counters onna creature.
  • if the entering creature is a unicorn, you still ‘ve to pay {g/w} to put two +1/+1 counters on it.

Immolating Gyre

immolating gyre
{4}{r}{r}
sorcery
immolating gyre deals x damage to each creature and planeswalker you don’t control, where x tis № of instant and sorcery cards in yr graveyard.

  • cause immolating gyre is still onna stack while it’s resolving, it doesn’t count towards the val of x.
  • in a two-headed giant game, immolating gyre deals damage to yr teammate’s creatures and planeswalkers.

Inniaz, the Gale Force

inniaz, the gale force
{3}{u}{u}
legendary creature — djinn
4/4
flying
{2}{w/u}: attacking creatures with flying get +1/+1 til end of turn. ({w/u} can be paid with either {w} or {u}.)
whenever 3 or + creatures you control with flying attack, each player gains control offa nonland permanent of yr choice controlled by the player to their rite.

  • inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
  • inniaz’s ability resolves even if some or all odda attacking creatures lose flying or cutout combat b4 it resolves.
  • inniaz’s ability resolves b4 blockers are chosen.
  • you choose the permanents to be blon over to other players while inniaz’s ability is resolving. no player may take actions tween the time you make the choices na time control changes.
  • if you give away a creature you control with flying that attacked, it’s removed from combat. 'twill still be tapped if twas tapped, so it won’t be able to block.
  • in a two-player game, you xchange control of two permanents of yr choice with yr opponent.
  • if any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
  • in a two-headed giant game, inniaz’s ability ignores who’s on which team. the leftmost player on each team gains control offa teammate’s permanent, na ritemost player gains one from the opposing team’s leftmost player. if yr teammate gains control of an attacking creature this way, it’s still removed from combat.
  • the control-change effect of inniaz’s last ability lasts indefinitely. it doesn’t wear off during the cleanup step, n'it doesn’t expire if inniaz cutouts the battlefield. in a multiplayer game, a player who cutouts the game takes back their permanent and gives back the one they took.

Kels, Fight Fixer

kels, fite fixer
{2}{b}{b}
legendary creature — azra warlock
4/3
menace
whenever you sacrifice a creature, you may pay {u/b}. if ye do, draw a card. ({u/b} can be paid with either {u} or {b}.)
{1}, sacrifice a creature: kels, fite fixer gains indestructible til end of turn.

  • kels’s middle ability is a triggered ability, not an activated ability. it doesn’t allo you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, s'as kels’s last ability.
  • if you sacrifice a permanent as pt offa spell or activated ability’s cost, kels’s middle ability will resolve b4 that spell or ability.
  • a legendary permanent that is put into a graveyard cause of the “legend rule” isn’t sacrificed.
  • if you sacrifice kels, its middle ability triggers. it also triggers for any other creatures you sacrifice atta same time. you can sacrifice kels to pay the cost of its own ability.
  • while resolving kels’s middle ability, you can’t pay {u/b} + than once to draw + than one card.
  • you can activate kels’s last ability even if nothing’s bout to destroy it and even if it already has indestructible.

Lightning Phoenix

litening phoenix
{2}{r}
creature — phoenix
2/2
flying, haste
litening phoenix can’t block.
atta beginning of yr end step, if an opponent was dealt 3 or + damage this turn, you may pay {r}. if ye do, return litening phoenix from yr graveyard to the battlefield.

  • litening phoenix’s last ability triggers 1-ly if it’s in yr graveyard as yr end step begins and 1-ly if an opponent was dealt 3 or + damage b4 yr end step begins.
  • litening phoenix’s last ability looks at how much damage was dealt to opponents inna turn, even if twasn’t in yr graveyard when the damage was dealt. it doesn’t care if opponents gained life, even iffey gained + than they were dealt damage.
  • if an opponent is dealt 3 or + damage and loses the game, litening phoenix’s ability triggers as yr end step begins.

Living Lightning

living litening
{3}{r}
creature — elemental shaman
3/2
when living litening dies, return target instant or sorcery card from yr graveyard to yr hand.

  • if an instant or sorcery spell you own causes living litening to die, its ability can target that instant or sorcery card in yr graveyard.

Muxus, Goblin Grandee

muxus, goblin grandee
{4}{r}{r}
legendary creature — goblin noble
4/4
when muxus, goblin grandee enters the battlefield, reveal the top 6 cards of yr library. put all goblin creature cards with converted mana cost 5 or less from among them onto the battlefield na rest onna bottom of yr library in a random order.
whenever muxus attacks, it gets +1/+1 til end of turn for each other goblin you control.

  • if a card in a player’s library has {x} in its mana cost, x is pondered to be 0.
  • the bonus muxus gets is determined 1-ly as its last ability resolves. once that happens, the bonus won’t change l8r inna turn even if the № of goblins you control changes.

Neyith of the Dire Hunt

neyith of the dire hunt
{2}{g}{g}
legendary creature — human warrior
3/3
whenever one or + creatures you control fite or become blocked, draw a card.
atta beginning of combat on yr turn, you may pay {2}{r/g}. if ye do, double target creature’s power til end of turn. that creature must be blocked this combat if able. ({r/g} can be paid with either {r} or {g}.)

  • you draw just one card as neyith’s 1st ability resolves, no matter how many creatures you control fought or became blocked.
  • a creature “fites” when an effect instructs it to fite. dealing combat damage isn’t fitin’.
  • while resolving neyith’s last ability, you can’t pay multiple times to double a creature’s power + than once or to double + than one creature’s power.
  • if an effect instructs you to “double” a creature’s power, that creature gets +x/+0, where x is its power as that effect begins to apply. if its power is neg, instead it gets -x/-0 where x is how far belo 0 its power is. the val of x won’t change if another effect alters the creature’s power l8r inna turn.
  • 1-ly one creature is required to block the target creature. other creatures may also block it and are free to block other creatures or not block at all.
  • if the target creature has menace, two creatures must block it if able.
  • the defending player, not you, chooses which creature blocks the target creature.
  • if each creature the defending player controls can’t block for any reason (s'as bein’ tapped), then the target creature isn’t blocked. if there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t ‘ve to be blocked in that case either.

Nocturnal Feeder

nocturnal feeder
{2}{b}
creature — vampire rogue
2/1
flying
when nocturnal feeder dies, each opponent loses 2 life and you gain 2 life.

  • if yr life total is brought to 0 or less atta same time that nocturnal feeder is dealt lethal damage, you lose the game b4 its ability goes onna stack.
  • in a two-headed giant game, nocturnal feeder’s ability causes the opposing team to lose 4 life and you to gain 2 life.

Ormos, Archive Keeper

ormos, archive keeper
{4}{u}{u}
legendary creature — sphinx
5/5
flying
if you ‘d draw a card while yr library has no cards in it, instead put 5 +1/+1 counters on ormos, archive keeper.
{1}{u}{u}, discard 3 cards with ≠ names: draw 5 cards.

  • if a spell or ability causes you to put a card into yr hand without specifically using the word “draw,” it’s not a card drawn.
  • if you’re instructed to draw + than one card and you ‘ve fewer cards in yr library, you draw each card in yr library, then you begin replacing draws with counters for the remaining draws.
  • if two or + replacement effects ‘d apply to a card-drawing event, the player drawing the card chooses the order in which to apply them.

Scholar of the Lost Trove

scholar of the lost trove
{5}{u}{u}
creature — sphinx
5/5
flying
when scholar of the lost trove enters the battlefield, you may cast target instant, sorcery, or artifact card from yr graveyard without paying its mana cost. if an instant or sorcery spell cast this way ‘d be put into yr graveyard this turn, exile it instead.

  • if you wish to cast the target card, you must cast it while the triggered ability is resolving. you can’t cast it l8r inna turn.
  • if you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. you can, however, pay additional costs. if the card has any mandatory additional costs, those must be paid to cast the spell.
  • if a spell has {x} in its mana cost, you must choose 0 as the val of x when casting it without paying its mana cost.
  • if you cast an artifact spell this way, it won’t be exiled if it ‘d be put into yr graveyard this turn.

Spiteful Prankster

spiteful prankster
{2}{r}
creature — devil
3/2
as long as it’s yr turn, spiteful prankster has 1st strike.
whenever another creature dies, spiteful prankster deals 1 damage to target player or planeswalker.

  • if another creature dies atta same time as spiteful prankster, spiteful prankster’s last ability triggers for that creature.
  • if yr life total is brought to 0 or less atta same time dat a' creature is dealt lethal damage, you lose the game b4 spiteful prankster’s ability goes onna stack.

Stone Haven Pilgrim

stone ‘ven pilgrim
{1}{w}
creature — kor cleric
2/2
whenever stone ‘ven pilgrim attacks, if you control an artifact or enchantment, stone ‘ven pilgrim gets +1/+1 and gains lifelink til end of turn.

  • stone ‘ven pilgrim gets +1/+1 just once, no matter how many artifacts and enchantments you control. it doesn’t get +2/+2 if you control an artifact and an enchantment.
  • if you don’t control an artifact or enchantment immediately after stone ‘ven pilgrim attacks, its ability doesn’t trigger. if you don’t control one as the ability resolves, it doesn’t get +1/+1 or gain lifelink. it doesn’t ‘ve to be the same artifact or enchantment both times, however.

Tinybones, Trinket Thief

tinybones, trinket thief
{1}{b}
legendary creature — skeleton rogue
1/2
atta beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{b}{b}: each opponent with no cards in hand loses 10 life.

  • tinybones’s 1st ability triggers 1-ly if an opponent has discarded a card b4 the end step begins. if an opponent has + cards in hand than their maximum hand size, they’ll discard during their cleanup step, which is after the end step.
  • tinybones’s 1st ability has you draw just one card and lose just 1 life, no matter how many opponents discarded cards and no matter how many cards were discarded beyond the 1st.
  • tinybones checks which opponents ‘ve no cards in hand 1-ly as its last ability resolves.

Towering Titan

towering titan
{4}{g}{g}
creature — giant
0/0
towering titan enters the battlefield with x +1/+1 counters on it, where x tis total toughness of other creatures you control.
sacrifice a creature with defender: all creatures gain trample til end of turn.

  • if another creature is entering the battlefield atta same time as towering titan, its toughness won’t contribute to the +1/+1 counters on towering titan.
  • once towering titan has entered the battlefield, it doesn’t gain or lose counters as the total toughness of other creatures you control changes.

Witch of the Moors

witch of the moors
{3}{b}{b}
creature — human warlock
4/4
deathtouch
atta beginning of yr end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from yr graveyard to yr hand.

  • the triggered ability triggers just once, no matter how much life you’ve gained.
  • the triggered ability looks at whether you’ve gained life inna turn, even if witch of the moors wasn’t onna battlefield when you gained life. it doesn’t care if you also lost life, even if you lost + life than you gained.
  • if you ‘ven’t gained life by the time yr end step begins, the triggered ability won’t trigger at all.
  • you don’t ‘ve to choose a target creature card at all. if ye do na target card is an illegal target by the time the ability tries to resolve, the ability won’t resolve. yr opponents won’t sacrifice creatures.
  • as the triggered ability resolves, 1st the nxt opponent in turn order chooses a creature they control, then each other opponent in turn order does the same knowing the choices made b4 them. then all the chosen creatures are sacrificed atta same time.

Zurzoth, Chaos Rider

zurzoth, chaos rider
{2}{r}
legendary creature — devil
2/3
whenever an opponent draws their 1st card each turn, if it’s not their turn, you create a 1/1 red devil creature token with “when this creature dies, it deals 1 damage to any target.”
whenever one or + devils you control attack one or + players, you and those players each draw a card, then discard a card at random.

  • if a spell or ability causes a player to put a card into their hand without specifically using the word “draw,” it’s not a card drawn.
  • if yr life total is brought to 0 or less atta same time dat a' devil token is dealt lethal damage, you lose the game b4 its ability goes onna stack.
  • devils you control that attack a planeswalker won’t cause any player to draw or discard a card.

magic: the gathering, magic, guilds of ravnica, ravnica allegiance, war of the spark, throne of eldraine, theros, ikoria, planeswalker athenæums, antiquities, and oracle are trademarks of wizards of the coast llc inna usa nother countries. ©2020 wizards.

original content at: magic.wizards.com…
authors: by eli shiffrin

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